您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
34 行
1.1 KiB
34 行
1.1 KiB
using System;
|
|
using UnityEditor.Experimental.UIElements;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing.Slots
|
|
{
|
|
public class TextureSlotControlView : VisualElement
|
|
{
|
|
Texture2DInputMaterialSlot m_Slot;
|
|
|
|
public TextureSlotControlView(Texture2DInputMaterialSlot slot)
|
|
{
|
|
m_Slot = slot;
|
|
AddStyleSheetPath("Styles/Controls/TextureSlotControlView");
|
|
var objectField = new ObjectField { objectType = typeof(Texture), value = m_Slot.texture };
|
|
objectField.OnValueChanged(OnValueChanged);
|
|
Add(objectField);
|
|
}
|
|
|
|
void OnValueChanged(ChangeEvent<Object> evt)
|
|
{
|
|
var texture = evt.newValue as Texture2D;
|
|
if (texture != m_Slot.texture)
|
|
{
|
|
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture");
|
|
m_Slot.texture = texture;
|
|
m_Slot.owner.Dirty(ModificationScope.Node);
|
|
}
|
|
}
|
|
}
|
|
}
|