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34 行
1.1 KiB

using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
public class CubemapSlotControlView : VisualElement
{
CubemapInputMaterialSlot m_Slot;
public CubemapSlotControlView(CubemapInputMaterialSlot slot)
{
AddStyleSheetPath("Styles/Controls/CubemapSlotControlView");
m_Slot = slot;
var objectField = new ObjectField { objectType = typeof(Cubemap), value = m_Slot.cubemap };
objectField.OnValueChanged(OnValueChanged);
Add(objectField);
}
void OnValueChanged(ChangeEvent<Object> evt)
{
var cubemap = evt.newValue as Cubemap;
if (cubemap != m_Slot.cubemap)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Cubemap");
m_Slot.cubemap = cubemap;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}