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Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
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Light Merge branch 'master' into LWRP 6 年前
LightLoop Merge branch 'master' into LWRP 6 年前
Reflection Merge branch 'master' into LWRP 6 年前
Volumetrics Merge branch 'master' into LWRP 6 年前
Deferred.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute missing file 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 6 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs Fix directional light and shadow mask transition 6 年前
LightDefinition.cs.hlsl Fix directional light and shadow mask transition 6 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Fix directional light and shadow mask transition 6 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtils.cs HD: Fix scripting part of light intensity 7 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Fix issue with smoothness and sky lighting 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
SphericalHarmonics.cs Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前