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290 行
12 KiB
290 行
12 KiB
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEditor.Experimental.Rendering.LightweightPipeline;
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public class LightweightPipelineMaterialEditor : ShaderGUI
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{
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private const float kMinShininessValue = 0.01f;
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private MaterialProperty blendModeProp = null;
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private MaterialProperty albedoMapProp = null;
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private MaterialProperty albedoColorProp = null;
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private MaterialProperty alphaCutoffProp = null;
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private MaterialProperty specularSourceProp = null;
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private MaterialProperty glossinessSourceProp = null;
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private MaterialProperty reflectionSourceProp = null;
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private MaterialProperty specularGlossMapProp = null;
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private MaterialProperty specularColorProp = null;
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private MaterialProperty shininessProp = null;
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private MaterialProperty bumpMapProp = null;
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private MaterialProperty emissionMapProp = null;
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private MaterialProperty emissionColorProp = null;
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private MaterialProperty reflectionMapProp = null;
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private MaterialEditor m_MaterialEditor = null;
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private static class Styles
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{
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public static GUIContent[] albedoGlosinessLabels =
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{
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new GUIContent("Base (RGB) Glossiness (A)", "Base Color (RGB) and Glossiness (A)"),
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new GUIContent("Base (RGB)", "Base Color (RGB)")
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};
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public static GUIContent albedoAlphaLabel = new GUIContent("Base (RGB) Alpha (A)",
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"Base Color (RGB) and Transparency (A)");
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public static GUIContent[] specularGlossMapLabels =
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{
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new GUIContent("Specular Color (RGB)", "Specular Color (RGB)"),
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new GUIContent("Specular Color (RGB) Glossiness (A)", "Specular Color (RGB) Glossiness (A)")
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};
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public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
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public static GUIContent emissionMapLabel = new GUIContent("Emission Map", "Emission Map");
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public static GUIContent reflectionMapLabel = new GUIContent("Reflection Source", "Reflection Source Map");
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public static GUIContent alphaCutoutWarning =
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new GUIContent(
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"This material has alpha cutout enabled. Alpha cutout has severe performance impact on mobile!");
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public static GUIStyle warningStyle = new GUIStyle();
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public static readonly string[] blendNames = Enum.GetNames(typeof(UpgradeBlendMode));
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public static readonly string[] specSourceNames = Enum.GetNames(typeof(SpecularSource));
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public static readonly string[] glossinessSourceNames = Enum.GetNames(typeof(GlossinessSource));
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public static readonly string[] speculaSourceNames = Enum.GetNames(typeof(ReflectionSource));
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public static string renderingModeLabel = "Rendering Mode";
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public static string specularSourceLabel = "Specular Color Source";
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public static string glossinessSourceLable = "Glossiness Source";
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public static string glossinessSource = "Glossiness Source";
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public static string albedoColorLabel = "Base Color";
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public static string albedoMapAlphaLabel = "Base(RGB) Alpha(A)";
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public static string albedoMapGlossinessLabel = "Base(RGB) Glossiness (A)";
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public static string alphaCutoffLabel = "Alpha Cutoff";
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public static string shininessLabel = "Shininess";
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public static string normalMapLabel = "Normal map";
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public static string emissionColorLabel = "Emission Color";
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public static string reflectionSourceLabel = "Reflection Source";
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}
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private void FindMaterialProperties(MaterialProperty[] properties)
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{
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blendModeProp = FindProperty("_Mode", properties);
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albedoMapProp = FindProperty("_MainTex", properties);
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albedoColorProp = FindProperty("_Color", properties);
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alphaCutoffProp = FindProperty("_Cutoff", properties);
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specularSourceProp = FindProperty("_SpecSource", properties);
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glossinessSourceProp = FindProperty("_GlossinessSource", properties);
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specularGlossMapProp = FindProperty("_SpecGlossMap", properties);
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specularColorProp = FindProperty("_SpecColor", properties);
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shininessProp = FindProperty("_Shininess", properties);
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bumpMapProp = FindProperty("_BumpMap", properties);
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emissionMapProp = FindProperty("_EmissionMap", properties);
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emissionColorProp = FindProperty("_EmissionColor", properties);
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reflectionMapProp = FindProperty("_Cube", properties);
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reflectionSourceProp = FindProperty("_ReflectionSource", properties);
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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Material material = materialEditor.target as Material;
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m_MaterialEditor = materialEditor;
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FindMaterialProperties(properties);
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EditorGUI.BeginChangeCheck();
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DoBlendMode();
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EditorGUILayout.Space();
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DoSpecular();
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EditorGUILayout.Space();
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m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMapProp);
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EditorGUILayout.Space();
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DoEmission();
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EditorGUILayout.Space();
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DoReflection();
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if (EditorGUI.EndChangeCheck())
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LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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materialEditor.RenderQueueField();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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if ((UpgradeBlendMode)blendModeProp.floatValue == UpgradeBlendMode.Cutout)
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{
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Styles.warningStyle.normal.textColor = Color.yellow;
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EditorGUILayout.LabelField(Styles.alphaCutoutWarning, Styles.warningStyle);
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}
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}
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public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
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{
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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// Shininess value cannot be zero since it will produce undefined values for cases where pow(0, 0).
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float shininess = material.GetFloat("_Shininess");
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material.SetFloat("_Shininess", Mathf.Clamp(shininess, kMinShininessValue, 1.0f));
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string oldShaderName = oldShader.name;
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string[] shaderStrings = oldShaderName.Split('/');
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if (shaderStrings[0].Equals("Legacy Shaders") || shaderStrings[0].Equals("Mobile") ||
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shaderStrings[0].Equals("Reflective"))
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{
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ConvertFromLegacy(material, oldShaderName);
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}
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LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
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}
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private void DoBlendMode()
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{
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int modeValue = (int)blendModeProp.floatValue;
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EditorGUI.BeginChangeCheck();
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modeValue = EditorGUILayout.Popup(Styles.renderingModeLabel, modeValue, Styles.blendNames);
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if (EditorGUI.EndChangeCheck())
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blendModeProp.floatValue = modeValue;
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UpgradeBlendMode mode = (UpgradeBlendMode)blendModeProp.floatValue;
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EditorGUILayout.Space();
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if (mode == UpgradeBlendMode.Opaque)
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{
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int glossSource = (int)glossinessSourceProp.floatValue;
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m_MaterialEditor.TexturePropertySingleLine(Styles.albedoGlosinessLabels[glossSource], albedoMapProp,
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albedoColorProp);
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m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
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}
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else
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.albedoAlphaLabel, albedoMapProp, albedoColorProp);
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m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
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if (mode == UpgradeBlendMode.Cutout)
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m_MaterialEditor.RangeProperty(alphaCutoffProp, "Cutoff");
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}
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}
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private void DoSpecular()
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{
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EditorGUILayout.Space();
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int source = (int)specularSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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source = EditorGUILayout.Popup(Styles.specularSourceLabel, source, Styles.specSourceNames);
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if (EditorGUI.EndChangeCheck())
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specularSourceProp.floatValue = source;
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SpecularSource specSource = (SpecularSource)specularSourceProp.floatValue;
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if (specSource != SpecularSource.NoSpecular)
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{
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int glossinessSource = (int)glossinessSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLable, glossinessSource,
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Styles.glossinessSourceNames);
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if (EditorGUI.EndChangeCheck())
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glossinessSourceProp.floatValue = (float)glossinessSource;
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}
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int glossSource = (int)glossinessSourceProp.floatValue;
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if (specSource == SpecularSource.SpecularTextureAndColor)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.specularGlossMapLabels[glossSource],
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specularGlossMapProp, specularColorProp);
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}
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if (specSource != SpecularSource.NoSpecular)
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{
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EditorGUI.BeginChangeCheck();
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float shininess = EditorGUILayout.Slider(Styles.shininessLabel, shininessProp.floatValue,
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kMinShininessValue, 1.0f);
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if (EditorGUI.EndChangeCheck())
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shininessProp.floatValue = shininess;
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}
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}
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private void DoEmission()
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{
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if (m_MaterialEditor.EmissionEnabledProperty())
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{
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bool hadEmissionMap = emissionMapProp.textureValue != null;
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissionMapLabel, emissionMapProp, emissionColorProp);
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float maxValue = emissionColorProp.colorValue.maxColorComponent;
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if (emissionMapProp.textureValue != null && !hadEmissionMap && maxValue <= 0.0f)
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emissionColorProp.colorValue = Color.white;
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m_MaterialEditor.LightmapEmissionFlagsProperty(MaterialEditor.kMiniTextureFieldLabelIndentLevel, true);
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}
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}
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private void DoReflection()
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{
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EditorGUILayout.Space();
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int source = (int)reflectionSourceProp.floatValue;
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EditorGUI.BeginChangeCheck();
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source = EditorGUILayout.Popup(Styles.reflectionSourceLabel, source, Styles.speculaSourceNames);
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if (EditorGUI.EndChangeCheck())
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reflectionSourceProp.floatValue = (float)source;
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EditorGUILayout.Space();
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ReflectionSource reflectionSource = (ReflectionSource)reflectionSourceProp.floatValue;
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if (reflectionSource == ReflectionSource.Cubemap)
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m_MaterialEditor.TexturePropertySingleLine(Styles.reflectionMapLabel, reflectionMapProp);
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}
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private void ConvertFromLegacy(Material material, string oldShaderName)
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{
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UpgradeParams shaderUpgradeParams;
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if (oldShaderName.Contains("Transp"))
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{
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shaderUpgradeParams.blendMode = UpgradeBlendMode.Alpha;
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shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
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}
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else if (oldShaderName.Contains("Cutout"))
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{
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shaderUpgradeParams.blendMode = UpgradeBlendMode.Cutout;
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shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
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}
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else
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{
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shaderUpgradeParams.blendMode = UpgradeBlendMode.Opaque;
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shaderUpgradeParams.glosinessSource = GlossinessSource.BaseAlpha;
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}
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if (oldShaderName.Contains("Spec"))
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shaderUpgradeParams.specularSource = SpecularSource.SpecularTextureAndColor;
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else
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shaderUpgradeParams.specularSource = SpecularSource.NoSpecular;
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if (oldShaderName.Contains("Reflective"))
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shaderUpgradeParams.reflectionSource = ReflectionSource.Cubemap;
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else
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shaderUpgradeParams.reflectionSource = ReflectionSource.NoReflection;
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material.SetFloat("_Mode", (float)shaderUpgradeParams.blendMode);
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material.SetFloat("_SpecSource", (float)shaderUpgradeParams.specularSource);
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material.SetFloat("_GlossinessSource", (float)shaderUpgradeParams.glosinessSource);
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material.SetFloat("_ReflectionSource", (float)shaderUpgradeParams.reflectionSource);
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if (oldShaderName.Contains("Self-Illumin"))
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{
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material.SetTexture("_EmissionMap", material.GetTexture("_MainTex"));
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material.SetTexture("_MainTex", null);
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material.SetColor("_EmissionColor", Color.white);
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}
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}
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}
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