您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
33 行
1021 B
33 行
1021 B
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("UV/SphereWarpNode")]
|
|
public class SphereWarpNode : CodeFunctionNode
|
|
{
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_SphereWarp", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_SphereWarp(
|
|
[Slot(0, Binding.MeshUV0)] Vector2 uv,
|
|
[Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 center,
|
|
[Slot(2, Binding.None, 1f, 1f, 1f, 1f)] Vector2 warpAmount,
|
|
[Slot(3, Binding.None)] Vector2 offset,
|
|
[Slot(4, Binding.None)] out Vector2 result)
|
|
{
|
|
result = Vector2.zero;
|
|
return
|
|
@"
|
|
{
|
|
float2 delta = uv - center;
|
|
float delta2 = dot(delta.xy, delta.xy);
|
|
float delta4 = delta2 * delta2;
|
|
float2 delta_offset = delta4 * warpAmount;
|
|
result = uv + delta * delta_offset + offset;
|
|
}";
|
|
}
|
|
}
|
|
}
|