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52 行
2.2 KiB
52 行
2.2 KiB
using System.Linq;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Texture", "Texel Size")]
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public class Texture2DPropertiesNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
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{
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public const int OutputSlotWId = 0;
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public const int OutputSlotHId = 2;
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public const int TextureInputId = 1;
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const string kOutputSlotWName = "Width";
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const string kOutputSlotHName = "Height";
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const string kTextureInputName = "Texture";
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public override bool hasPreview { get { return false; } }
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public Texture2DPropertiesNode()
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{
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name = "Texel Size";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Texel-Size-Node"; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector1MaterialSlot(OutputSlotWId, kOutputSlotWName, kOutputSlotWName, SlotType.Output, 0, ShaderStageCapability.Fragment));
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AddSlot(new Vector1MaterialSlot(OutputSlotHId, kOutputSlotHName, kOutputSlotHName, SlotType.Output, 0, ShaderStageCapability.Fragment));
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AddSlot(new Texture2DInputMaterialSlot(TextureInputId, kTextureInputName, kTextureInputName));
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RemoveSlotsNameNotMatching(new[] { OutputSlotWId, OutputSlotHId, TextureInputId });
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}
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(string.Format("{0}2 {1} = {2}_TexelSize.z;", precision, GetVariableNameForSlot(OutputSlotWId), GetSlotValue(TextureInputId, generationMode)), true);
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visitor.AddShaderChunk(string.Format("{0}2 {1} = {2}_TexelSize.w;", precision, GetVariableNameForSlot(OutputSlotHId), GetSlotValue(TextureInputId, generationMode)), true);
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}
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public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
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{
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return true;
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}
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}
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}
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