..
AbstractMaterialGraph.cs
Updated with the PR feedback
7 年前
AbstractMaterialGraph.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
AbstractMaterialGraphAsset.cs
Remove unused imports in entire solution
7 年前
AbstractMaterialGraphAsset.cs.meta
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
AbstractShaderProperty.cs
Merge branch 'master' into editable-property-reference-names
7 年前
AbstractShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
BitangentMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
BitangentMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
BooleanMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
BooleanMaterialSlot.cs.meta
Boolean node and type (part 1)
7 年前
BooleanShaderProperty.cs
Merge pull request #325 from Unity-Technologies/node-settings
7 年前
BooleanShaderProperty.cs.meta
Boolean node and type (part 1)
7 年前
ColorMaterialSlot.cs
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
7 年前
ColorMaterialSlot.cs.meta
Color slots (a vec4 slot with a different input control)
7 年前
ColorRGBMaterialSlot.cs
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
7 年前
ColorRGBMaterialSlot.cs.meta
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
ColorShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
ColorShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
CubemapInputMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
CubemapInputMaterialSlot.cs.meta
Added Cubemap nodes
7 年前
CubemapMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
CubemapMaterialSlot.cs.meta
Added Cubemap nodes
7 年前
CubemapShaderProperty.cs
Run code formatter.
7 年前
CubemapShaderProperty.cs.meta
Added Cubemap nodes
7 年前
DynamicMatrixMaterialSlot.cs
Run code formatter.
7 年前
DynamicMatrixMaterialSlot.cs.meta
Preliminary work on Dynamic Matrix
7 年前
DynamicValueMaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
DynamicValueMaterialSlot.cs.meta
First pass dynamic Multiply node
7 年前
DynamicVectorMaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
DynamicVectorMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
GradientInputMaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
GradientInputMaterialSlot.cs.meta
Add changes from previous branch
7 年前
GradientMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
GradientMaterialSlot.cs.meta
Add changes from previous branch
7 年前
GradientShaderProperty.cs
Run code formatter.
7 年前
GradientShaderProperty.cs.meta
Add changes from previous branch
7 年前
IMaterialGraphAsset.cs
Remove unused imports in entire solution
7 年前
IMaterialGraphAsset.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
IMaterialSlotHasValue.cs
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
IMaterialSlotHasValue.cs.meta
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
IShaderGraph.cs
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
IShaderGraph.cs.meta
Merge branch 'exposed-prop-subgraph'
7 年前
IShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
IShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
MaterialGraph.cs
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
MaterialGraph.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
MaterialGraphAsset.cs
Use helper function to figure out if we have warnings or errors.
7 年前
MaterialGraphAsset.cs.meta
Merge pull request #144 (Upgrade to use new shader library)
7 年前
MaterialSlot.cs
Rename PropertyType.Texture to Texture2D
7 年前
MaterialSlot.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
Matrix2MaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
Matrix2MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Matrix2ShaderProperty.cs
Run code formatter.
7 年前
Matrix2ShaderProperty.cs.meta
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
Matrix3MaterialSlot.cs
Run code formatter.
7 年前
Matrix3MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Matrix3ShaderProperty.cs
Run code formatter.
7 年前
Matrix3ShaderProperty.cs.meta
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
Matrix4MaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
Matrix4MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Matrix4ShaderProperty.cs
Run code formatter.
7 年前
Matrix4ShaderProperty.cs.meta
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
MatrixShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
MatrixShaderProperty.cs.meta
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
NormalMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
NormalMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
PositionMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
PositionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Precision.cs
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
7 年前
Precision.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewMode.cs
Rebuild previous branch (see comments)
7 年前
PreviewMode.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewProperty.cs
Separate class and struct fields in PreviewProperty union, such that they do not overlap
7 年前
PreviewProperty.cs.meta
[shader graph]Data refactor 3
9 年前
SamplerStateMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
SamplerStateMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
SamplerStateShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
SamplerStateShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
ScreenPositionMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
ScreenPositionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
SerializableCubemap.cs
Fix warnings from about unused variables that are kept there for legacy deserialization
7 年前
SerializableCubemap.cs.meta
Added Cubemap nodes
7 年前
SerializableGuid.cs
Make nodes spawn in the center of the view when copied from another graph
7 年前
SerializableGuid.cs.meta
Merge branch 'exposed-prop-subgraph'
7 年前
SerializableMesh.cs
Run code formatter.
7 年前
SerializableMesh.cs.meta
Add SerializableMesh
7 年前
SerializableTexture.cs
Fix warnings from about unused variables that are kept there for legacy deserialization
7 年前
SerializableTexture.cs.meta
Move graph things from Runtime to Editor
7 年前
SerializableTextureArray.cs
Run code formatter.
7 年前
SerializableTextureArray.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
ShaderGraphRequirements.cs
Pipeline specific graph functions and nodes (#1673)
6 年前
ShaderGraphRequirements.cs.meta
Move graph things from Runtime to Editor
7 年前
SpaceMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
SpaceMaterialSlot.cs.meta
Rename package folder to match package name
7 年前
TangentMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
TangentMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Texture2DArrayInputMaterialSlot.cs
Run code formatter.
7 年前
Texture2DArrayInputMaterialSlot.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
Texture2DArrayMaterialSlot.cs
Run code formatter.
7 年前
Texture2DArrayMaterialSlot.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
Texture2DArrayShaderProperty.cs
Run code formatter.
7 年前
Texture2DArrayShaderProperty.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
Texture2DInputMaterialSlot.cs
Rename PropertyType.Texture to Texture2D
7 年前
Texture2DInputMaterialSlot.cs.meta
Rename package folder to match package name
7 年前
Texture2DMaterialSlot.cs
Rebuild previous branch (see comments)
7 年前
Texture2DMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Texture3DInputMaterialSlot.cs
Run code formatter.
7 年前
Texture3DInputMaterialSlot.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
Texture3DMaterialSlot.cs
Run code formatter.
7 年前
Texture3DMaterialSlot.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
Texture3DShaderProperty.cs
Add first pass Texture2DArray and Texture3D support
7 年前
Texture3DShaderProperty.cs.meta
Add first pass Texture2DArray and Texture3D support
7 年前
TextureSamplerState.cs
Add missing Sampler State types
7 年前
TextureSamplerState.cs.meta
Move graph things from Runtime to Editor
7 年前
TextureShaderProperty.cs
Added Texel Size Node (#1527)
6 年前
TextureShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
UVMaterialSlot.cs
Run code formatter.
7 年前
UVMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector1MaterialSlot.cs
Fixes for PR
7 年前
Vector1MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector1ShaderProperty.cs
Run code formatter.
7 年前
Vector1ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector2MaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
Vector2MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector2ShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Vector2ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector3MaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
Vector3MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector3ShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Vector3ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
Vector4MaterialSlot.cs
Add warnings as errors to test projects + fix issues
7 年前
Vector4MaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
Vector4ShaderProperty.cs
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Vector4ShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
VectorShaderProperty.cs
Fix for issue #222
7 年前
VectorShaderProperty.cs.meta
Move graph things from Runtime to Editor
7 年前
VertexColorMaterialSlot.cs
Fix per-stage requirements and translations part 1
7 年前
VertexColorMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前
ViewDirectionMaterialSlot.cs
Run code formatter.
7 年前
ViewDirectionMaterialSlot.cs.meta
Add specific material slot types and port code generation node to use them.
7 年前