您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
102 行
3.4 KiB
102 行
3.4 KiB
using System;
|
|
using UnityEditor;
|
|
using UnityEngine.XR;
|
|
using UnityEngine.Assertions;
|
|
|
|
namespace UnityEngine.Experimental.Rendering
|
|
{
|
|
[Serializable]
|
|
public class XRGraphicsConfig
|
|
{ // XRGConfig stores the desired XR settings for a given SRP asset.
|
|
|
|
public float renderScale;
|
|
public float viewportScale;
|
|
public bool useOcclusionMesh;
|
|
public float occlusionMaskScale;
|
|
public bool showDeviceView;
|
|
public GameViewRenderMode gameViewRenderMode;
|
|
|
|
public void SetConfig()
|
|
{ // If XR is enabled, sets XRSettings from our saved config
|
|
if (!enabled)
|
|
Assert.IsFalse(enabled);
|
|
XRSettings.eyeTextureResolutionScale = renderScale;
|
|
XRSettings.renderViewportScale = viewportScale;
|
|
XRSettings.useOcclusionMesh = useOcclusionMesh;
|
|
XRSettings.occlusionMaskScale = occlusionMaskScale;
|
|
XRSettings.showDeviceView = showDeviceView;
|
|
XRSettings.gameViewRenderMode = gameViewRenderMode;
|
|
}
|
|
public void SetViewportScale(float viewportScale)
|
|
{ // Only sets viewport- since this is probably the only thing getting updated every frame
|
|
if (!enabled)
|
|
Assert.IsFalse(enabled);
|
|
XRSettings.renderViewportScale = viewportScale;
|
|
}
|
|
|
|
public static readonly XRGraphicsConfig s_DefaultXRConfig = new XRGraphicsConfig
|
|
{
|
|
renderScale = 1.0f,
|
|
viewportScale = 1.0f,
|
|
useOcclusionMesh = true,
|
|
occlusionMaskScale = 1.0f,
|
|
showDeviceView = true,
|
|
gameViewRenderMode = GameViewRenderMode.BothEyes
|
|
};
|
|
|
|
public static XRGraphicsConfig GetActualXRSettings()
|
|
{
|
|
XRGraphicsConfig getXRSettings = new XRGraphicsConfig();
|
|
|
|
if (!enabled)
|
|
Assert.IsFalse(enabled);
|
|
|
|
getXRSettings.renderScale = XRSettings.eyeTextureResolutionScale;
|
|
getXRSettings.viewportScale = XRSettings.renderViewportScale;
|
|
getXRSettings.useOcclusionMesh = XRSettings.useOcclusionMesh;
|
|
getXRSettings.occlusionMaskScale = XRSettings.occlusionMaskScale;
|
|
getXRSettings.showDeviceView = XRSettings.showDeviceView;
|
|
getXRSettings.gameViewRenderMode = XRSettings.gameViewRenderMode;
|
|
return getXRSettings;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public static bool tryEnable
|
|
{ // TryEnable gets updated before "play" is pressed- we use this for updating GUI only.
|
|
get { return PlayerSettings.virtualRealitySupported; }
|
|
}
|
|
#endif
|
|
|
|
public static bool enabled
|
|
{ // SRP should use this to safely determine whether XR is enabled at runtime.
|
|
get
|
|
{
|
|
#if ENABLE_VR
|
|
return XRSettings.enabled;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
public static RenderTextureDescriptor eyeTextureDesc
|
|
{
|
|
get
|
|
{
|
|
if (!enabled)
|
|
Assert.IsFalse(enabled);
|
|
return XRSettings.eyeTextureDesc;
|
|
}
|
|
}
|
|
|
|
public static string[] supportedDevices
|
|
{
|
|
get
|
|
{
|
|
if (!enabled)
|
|
Assert.IsFalse(enabled);
|
|
return XRSettings.supportedDevices;
|
|
}
|
|
}
|
|
}
|
|
}
|