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Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
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LDPipe_LitBakedEmission Refactored LD to Lightweight 8 年前
LDPipe_LitShaderLightProbes create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
LDPipe_LitShaderReflection -Finished target texture scene 8 年前
LDPipe_LitBakedEmission.meta Added baked emission support to LD pipe and proper test scene 8 年前
LDPipe_LitBakedEmission.unity Refactored LD to Lightweight 8 年前
LDPipe_LitBakedEmission.unity.meta Added baked emission support to LD pipe and proper test scene 8 年前
LDPipe_LitShaderLightProbes.meta Created initial test scenes for LDpipe. 8 年前
LDPipe_LitShaderLightProbes.unity Refactored LD to Lightweight 8 年前
LDPipe_LitShaderLightProbes.unity.meta Created initial test scenes for LDpipe. 8 年前
LDPipe_LitShaderMaps.unity Fixed rendering when no lights we present in the scene. Updated test scenes and images. 8 年前
LDPipe_LitShaderMaps.unity.meta Created initial test scenes for LDpipe. 8 年前
LDPipe_LitShaderReflection.meta Created initial test scenes for LDpipe. 8 年前
LDPipe_LitShaderReflection.unity Refactored LD to Lightweight 8 年前
LDPipe_LitShaderReflection.unity.meta Created initial test scenes for LDpipe. 8 年前