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15 行
510 B

using UnityEditor;
using UnityEngine;
public class MoveSceneViewCamera
{
[MenuItem ("Window/Position Scene View Camera")]
static void PositionCamera ()
{
SceneView.lastActiveSceneView.pivot = new Vector3(-147f, 23.5f, 237f);
SceneView.lastActiveSceneView.rotation = Quaternion.Euler (0f, 150f, 0f);
SceneView.lastActiveSceneView.orthographic = true;
SceneView.lastActiveSceneView.size = 100f;
Selection.activeGameObject = Camera.main.gameObject;
}
}