您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
162 行
6.1 KiB
162 行
6.1 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class GradientInputMaterialSlot : GradientMaterialSlot, IMaterialSlotHasValue<Gradient>
|
|
{
|
|
[SerializeField]
|
|
Gradient m_Value = new Gradient();
|
|
|
|
[SerializeField]
|
|
Gradient m_DefaultValue;
|
|
|
|
public GradientInputMaterialSlot()
|
|
{
|
|
}
|
|
|
|
public GradientInputMaterialSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
ShaderStage shaderStage = ShaderStage.Dynamic,
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, SlotType.Input, shaderStage, hidden)
|
|
{
|
|
}
|
|
|
|
public Gradient value
|
|
{
|
|
get { return m_Value; }
|
|
set { m_Value = value; }
|
|
}
|
|
|
|
public Gradient defaultValue { get { return m_DefaultValue; } }
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new GradientSlotControlView(this);
|
|
}
|
|
|
|
public override string GetDefaultValue(GenerationMode generationMode)
|
|
{
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
return string.Format("Unity{0}()", matOwner.GetVariableNameForSlot(id));
|
|
}
|
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
|
{
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
if(generationMode == GenerationMode.Preview)
|
|
{
|
|
properties.AddShaderProperty(new Vector1ShaderProperty()
|
|
{
|
|
overrideReferenceName = string.Format("{0}_Type", matOwner.GetVariableNameForSlot(id)),
|
|
value = (int)value.mode,
|
|
generatePropertyBlock = false
|
|
});
|
|
|
|
properties.AddShaderProperty(new Vector1ShaderProperty()
|
|
{
|
|
overrideReferenceName = string.Format("{0}_ColorsLength", matOwner.GetVariableNameForSlot(id)),
|
|
value = value.colorKeys.Length,
|
|
generatePropertyBlock = false
|
|
});
|
|
|
|
properties.AddShaderProperty(new Vector1ShaderProperty()
|
|
{
|
|
overrideReferenceName = string.Format("{0}_AlphasLength", matOwner.GetVariableNameForSlot(id)),
|
|
value = value.alphaKeys.Length,
|
|
generatePropertyBlock = false
|
|
});
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
{
|
|
properties.AddShaderProperty(new Vector4ShaderProperty()
|
|
{
|
|
overrideReferenceName = string.Format("{0}_ColorKey{1}", matOwner.GetVariableNameForSlot(id), i),
|
|
value = i < value.colorKeys.Length ? GradientUtils.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero,
|
|
generatePropertyBlock = false
|
|
});
|
|
}
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
{
|
|
properties.AddShaderProperty(new Vector4ShaderProperty()
|
|
{
|
|
overrideReferenceName = string.Format("{0}_AlphaKey{1}", matOwner.GetVariableNameForSlot(id), i),
|
|
value = i < value.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero,
|
|
generatePropertyBlock = false
|
|
});
|
|
}
|
|
}
|
|
|
|
var prop = new GradientShaderProperty();
|
|
prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id);
|
|
prop.generatePropertyBlock = false;
|
|
prop.value = value;
|
|
|
|
if(generationMode == GenerationMode.Preview)
|
|
prop.OverrideMembers(matOwner.GetVariableNameForSlot(id));
|
|
|
|
properties.AddShaderProperty(prop);
|
|
}
|
|
|
|
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
|
|
{
|
|
properties.Add(new PreviewProperty(PropertyType.Vector1)
|
|
{
|
|
name = string.Format("{0}_Type", name),
|
|
floatValue = (int)value.mode
|
|
});
|
|
|
|
properties.Add(new PreviewProperty(PropertyType.Vector1)
|
|
{
|
|
name = string.Format("{0}_ColorsLength", name),
|
|
floatValue = value.colorKeys.Length
|
|
});
|
|
|
|
properties.Add(new PreviewProperty(PropertyType.Vector1)
|
|
{
|
|
name = string.Format("{0}_AlphasLength", name),
|
|
floatValue = value.alphaKeys.Length
|
|
});
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
{
|
|
properties.Add(new PreviewProperty(PropertyType.Vector4)
|
|
{
|
|
name = string.Format("{0}_ColorKey{1}", name, i),
|
|
vector4Value = i < value.colorKeys.Length ? GradientUtils.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero
|
|
});
|
|
}
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
{
|
|
properties.Add(new PreviewProperty(PropertyType.Vector2)
|
|
{
|
|
name = string.Format("{0}_AlphaKey{1}", name, i),
|
|
vector4Value = i < value.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero
|
|
});
|
|
}
|
|
}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
var slot = foundSlot as GradientInputMaterialSlot;
|
|
if (slot != null)
|
|
value = slot.value;
|
|
}
|
|
}
|
|
}
|