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37 行
1.2 KiB
37 行
1.2 KiB
namespace UnityEngine.MaterialGraph
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{
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public abstract class AbstractSubGraphIONode : AbstractMaterialNode
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{
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public abstract int AddSlot();
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public abstract void RemoveSlot();
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/*public void FooterUI(GraphGUI host)
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{
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// TODO: make it pretty
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GUIStyle style = this is SubGraphOutputNode ?
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Styles.GetNodeStyle("shader in", Styles.Color.Aqua, false) :
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Styles.GetNodeStyle("shader out", Styles.Color.Aqua, false);
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var pos = GUILayoutUtility.GetRect(kTempContent, style);
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int id = GUIUtility.GetControlID(FocusType.Passive);
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Event evt = Event.current;
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if (evt.type == EventType.Layout || evt.type == EventType.Used)
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return;
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switch (evt.GetTypeForControl(id))
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{
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case EventType.MouseUp:
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if (pos.Contains(evt.mousePosition) && evt.button == 0)
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{
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AddSlot();
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evt.Use();
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}
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break;
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case EventType.Repaint:
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style.Draw(pos, kTempContent, id);
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break;
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}
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}*/
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}
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}
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