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55 行
1.9 KiB
55 行
1.9 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/UV Node")]
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public class UVNode : AbstractMaterialNode, IGeneratesVertexToFragmentBlock, IGeneratesVertexShaderBlock, IGeneratesBodyCode
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{
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "UV";
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public override bool hasPreview { get { return true; } }
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public UVNode()
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{
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name = "UV";
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UpdateNodeAfterDeserialization();
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}
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public override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public static void StaticGenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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string temp = "half4 meshUV0";
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if (generationMode == GenerationMode.Preview2D)
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temp += " : TEXCOORD0";
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temp += ";";
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visitor.AddShaderChunk(temp, true);
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}
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public void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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StaticGenerateVertexToFragmentBlock(visitor, generationMode);
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}
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public static void GenerateVertexShaderBlock(ShaderGenerator visitor)
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{
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visitor.AddShaderChunk("o.meshUV0 = v.texcoord;", true);
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}
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public void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode)
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{
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GenerateVertexShaderBlock(visitor);
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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string uvValue = "IN.meshUV0";
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForSlot(OutputSlotId) + " = " + uvValue + ";", true);
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}
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}
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}
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