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38 行
1.0 KiB
38 行
1.0 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Input/Normal Node")]
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public class NormalNode : AbstractMaterialNode
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{
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "Normal";
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public NormalNode()
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{
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name = "Normal";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector3, new Vector4(0, 0, 1, 1)));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override bool hasPreview
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{
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get { return true; }
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}
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return "o.Normal";
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}
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}
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}
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