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namespace UnityEngine.MaterialGraph
{
public interface IRequiresTime
{
}
public enum GenerationMode
{
Preview2D,
Preview3D,
SurfaceShader
}
public static class GenerationModeExtensions
{
public static bool IsPreview(this GenerationMode mode) { return mode == GenerationMode.Preview2D || mode == GenerationMode.Preview3D; }
public static bool Is2DPreview(this GenerationMode mode) { return mode == GenerationMode.Preview2D; }
public static bool Is3DPreview(this GenerationMode mode) { return mode == GenerationMode.Preview3D; }
}
public interface IGeneratesBodyCode
{
void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode);
}
public interface IGeneratesVertexToFragmentBlock
{
void GenerateVertexToFragmentBlock(ShaderGenerator visitor, GenerationMode generationMode);
}
public interface IGeneratesFunction
{
void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode);
}
public interface IGeneratesVertexShaderBlock
{
void GenerateVertexShaderBlock(ShaderGenerator visitor, GenerationMode generationMode);
}
public interface IGenerateProperties
{
void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode);
void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode);
}
}