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51 行
1.4 KiB

using UnityEditor.Graphing;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph
{
[CustomNodeUI(typeof(Vector2Node))]
public class Vector2NodeUI : ICustomNodeUi
{
private Vector2Node m_Node;
public float GetNodeUiHeight(float width)
{
return 2 * EditorGUIUtility.singleLineHeight;
}
public GUIModificationType Render(Rect area)
{
if (m_Node == null)
return GUIModificationType.None;
EditorGUI.BeginChangeCheck();
m_Node.value = EditorGUI.Vector2Field(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), "Value", m_Node.value);
if (EditorGUI.EndChangeCheck())
{
//TODO:tidy this shit.
//EditorUtility.SetDirty(materialGraphOwner.owner);
return GUIModificationType.Repaint;
}
return GUIModificationType.None;
}
public INode node
{
get { return m_Node; }
set
{
var materialNode = value as Vector2Node;
if (materialNode != null)
m_Node = materialNode;
}
}
public float GetNodeWidth()
{
return 200;
}
}
}