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41 行
1.3 KiB
41 行
1.3 KiB
using UnityEditor.Graphing;
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using UnityEditor.Graphing.Drawing;
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using UnityEngine;
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using UnityEngine.Graphing;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph
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{
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[CustomNodeUI(typeof(Vector1Node))]
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public class Vector1NodeUI : PropertyNodeUI
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{
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public override float GetNodeUiHeight(float width)
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{
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return base.GetNodeUiHeight(width) + EditorGUIUtility.singleLineHeight;
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}
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public override GUIModificationType Render(Rect area)
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{
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var localNode = node as Vector1Node;
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if (localNode == null)
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return base.Render(area);
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EditorGUI.BeginChangeCheck();
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localNode.value = EditorGUI.FloatField(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), "Value", localNode.value);
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var toReturn = GUIModificationType.None;
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if (EditorGUI.EndChangeCheck())
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{
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//TODO:tidy this shit.
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//EditorUtility.SetDirty(materialGraphOwner.owner);
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toReturn |= GUIModificationType.Repaint;
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}
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area.y += EditorGUIUtility.singleLineHeight;
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area.height -= EditorGUIUtility.singleLineHeight;
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toReturn |= base.Render(area);
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return toReturn;
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}
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}
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}
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