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41 行
1.3 KiB

using UnityEditor.Graphing;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph
{
[CustomNodeUI(typeof(Vector1Node))]
public class Vector1NodeUI : PropertyNodeUI
{
public override float GetNodeUiHeight(float width)
{
return base.GetNodeUiHeight(width) + EditorGUIUtility.singleLineHeight;
}
public override GUIModificationType Render(Rect area)
{
var localNode = node as Vector1Node;
if (localNode == null)
return base.Render(area);
EditorGUI.BeginChangeCheck();
localNode.value = EditorGUI.FloatField(new Rect(area.x, area.y, area.width, EditorGUIUtility.singleLineHeight), "Value", localNode.value);
var toReturn = GUIModificationType.None;
if (EditorGUI.EndChangeCheck())
{
//TODO:tidy this shit.
//EditorUtility.SetDirty(materialGraphOwner.owner);
toReturn |= GUIModificationType.Repaint;
}
area.y += EditorGUIUtility.singleLineHeight;
area.height -= EditorGUIUtility.singleLineHeight;
toReturn |= base.Render(area);
return toReturn;
}
}
}