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37 行
1.1 KiB

using UnityEditor.Graphing;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph
{
[CustomNodeUI(typeof(CombineNode))]
public class CombineNodeUI : AbstractMaterialNodeUI
{
public override float GetNodeUiHeight(float width)
{
return base.GetNodeUiHeight(width) + EditorGUIUtility.singleLineHeight;
}
public override GUIModificationType Render(Rect area)
{
var localNode = node as CombineNode;
if (localNode == null)
return base.Render(area);
EditorGUI.BeginChangeCheck();
localNode.operation = (CombineNode.Operation)EditorGUI.EnumPopup(area, localNode.operation);
var toReturn = GUIModificationType.None;
if (EditorGUI.EndChangeCheck())
{
toReturn = GUIModificationType.DataChanged;
}
area.y += EditorGUIUtility.singleLineHeight;
area.height -= EditorGUIUtility.singleLineHeight;
toReturn |= base.Render(area);
return toReturn;
}
}
}