您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
39 行
1.2 KiB
39 行
1.2 KiB
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Input", "Scene", "Screen")]
|
|
public sealed class ScreenNode : AbstractMaterialNode
|
|
{
|
|
const string kOutputSlotName = "Width";
|
|
const string kOutputSlot1Name = "Height";
|
|
|
|
public const int OutputSlotId = 0;
|
|
public const int OutputSlot1Id = 1;
|
|
|
|
public ScreenNode()
|
|
{
|
|
name = "Screen";
|
|
UpdateNodeAfterDeserialization();
|
|
}
|
|
|
|
public override void UpdateNodeAfterDeserialization()
|
|
{
|
|
AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
|
|
AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
|
|
RemoveSlotsNameNotMatching(new[] { OutputSlotId, OutputSlot1Id });
|
|
}
|
|
|
|
public override string GetVariableNameForSlot(int slotId)
|
|
{
|
|
switch (slotId)
|
|
{
|
|
case OutputSlot1Id:
|
|
return "_ScreenParams.y";
|
|
default:
|
|
return "_ScreenParams.x";
|
|
}
|
|
}
|
|
}
|
|
}
|