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42 行
985 B
42 行
985 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Scene", "Light Probe")]
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public class LightProbeNode : CodeFunctionNode
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{
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public override bool hasPreview { get { return false; } }
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public LightProbeNode()
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{
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name = "Light Probe";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_LightProbe", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_LightProbe(
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[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal,
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[Slot(1, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.one;
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return
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@"
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{
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Out = ShadeSH9(float4(Normal , 1));
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}
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";
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}
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public override PreviewMode previewMode
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{
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get
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{
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return PreviewMode.Preview3D;
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}
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}
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}
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}
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