您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
44 行
1.0 KiB
44 行
1.0 KiB
using System;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class Vector4ShaderProperty : VectorShaderProperty
|
|
{
|
|
public Vector4ShaderProperty()
|
|
{
|
|
displayName = "Vector4";
|
|
}
|
|
|
|
public override PropertyType propertyType
|
|
{
|
|
get { return PropertyType.Vector4; }
|
|
}
|
|
|
|
public override Vector4 defaultValue
|
|
{
|
|
get { return value; }
|
|
}
|
|
|
|
public override string GetPropertyDeclarationString(string delimiter = ";")
|
|
{
|
|
return string.Format("float4 {0}{1}", referenceName, delimiter);
|
|
}
|
|
|
|
public override PreviewProperty GetPreviewMaterialProperty()
|
|
{
|
|
return new PreviewProperty(PropertyType.Vector4)
|
|
{
|
|
name = referenceName,
|
|
vector4Value = value
|
|
};
|
|
}
|
|
|
|
public override INode ToConcreteNode()
|
|
{
|
|
return new Vector4Node { value = value };
|
|
}
|
|
}
|
|
}
|