您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
104 行
4.9 KiB
104 行
4.9 KiB
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEditor.Graphing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
public struct ShaderGraphRequirements
|
|
{
|
|
public NeededCoordinateSpace requiresNormal;
|
|
public NeededCoordinateSpace requiresBitangent;
|
|
public NeededCoordinateSpace requiresTangent;
|
|
public NeededCoordinateSpace requiresViewDir;
|
|
public NeededCoordinateSpace requiresPosition;
|
|
public bool requiresScreenPosition;
|
|
public bool requiresVertexColor;
|
|
public List<UVChannel> requiresMeshUVs;
|
|
|
|
public static ShaderGraphRequirements none
|
|
{
|
|
get
|
|
{
|
|
return new ShaderGraphRequirements
|
|
{
|
|
requiresMeshUVs = new List<UVChannel>()
|
|
};
|
|
}
|
|
}
|
|
|
|
public bool NeedsTangentSpace()
|
|
{
|
|
var compoundSpaces = requiresBitangent | requiresNormal | requiresPosition
|
|
| requiresTangent | requiresViewDir | requiresPosition
|
|
| requiresNormal;
|
|
|
|
return (compoundSpaces & NeededCoordinateSpace.Tangent) > 0;
|
|
}
|
|
|
|
public ShaderGraphRequirements Union(ShaderGraphRequirements other)
|
|
{
|
|
var newReqs = new ShaderGraphRequirements();
|
|
newReqs.requiresNormal = other.requiresNormal | requiresNormal;
|
|
newReqs.requiresTangent = other.requiresTangent | requiresTangent;
|
|
newReqs.requiresBitangent = other.requiresBitangent | requiresBitangent;
|
|
newReqs.requiresViewDir = other.requiresViewDir | requiresViewDir;
|
|
newReqs.requiresPosition = other.requiresPosition | requiresPosition;
|
|
newReqs.requiresScreenPosition = other.requiresScreenPosition | requiresScreenPosition;
|
|
newReqs.requiresVertexColor = other.requiresVertexColor | requiresVertexColor;
|
|
|
|
newReqs.requiresMeshUVs = new List<UVChannel>();
|
|
if (requiresMeshUVs != null)
|
|
newReqs.requiresMeshUVs.AddRange(requiresMeshUVs);
|
|
if (other.requiresMeshUVs != null)
|
|
newReqs.requiresMeshUVs.AddRange(other.requiresMeshUVs);
|
|
return newReqs;
|
|
}
|
|
|
|
public static ShaderGraphRequirements FromNodes(List<INode> nodes)
|
|
{
|
|
NeededCoordinateSpace requiresNormal = nodes.OfType<IMayRequireNormal>().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresNormal());
|
|
NeededCoordinateSpace requiresBitangent = nodes.OfType<IMayRequireBitangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresBitangent());
|
|
NeededCoordinateSpace requiresTangent = nodes.OfType<IMayRequireTangent>().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresTangent());
|
|
NeededCoordinateSpace requiresViewDir = nodes.OfType<IMayRequireViewDirection>().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresViewDirection());
|
|
NeededCoordinateSpace requiresPosition = nodes.OfType<IMayRequirePosition>().Aggregate(NeededCoordinateSpace.None, (mask, node) => mask | node.RequiresPosition());
|
|
bool requiresScreenPosition = nodes.OfType<IMayRequireScreenPosition>().Any(x => x.RequiresScreenPosition());
|
|
bool requiresVertexColor = nodes.OfType<IMayRequireVertexColor>().Any(x => x.RequiresVertexColor());
|
|
|
|
var meshUV = new List<UVChannel>();
|
|
for (int uvIndex = 0; uvIndex < ShaderGeneratorNames.UVCount; ++uvIndex)
|
|
{
|
|
var channel = (UVChannel)uvIndex;
|
|
if (nodes.OfType<IMayRequireMeshUV>().Any(x => x.RequiresMeshUV(channel)))
|
|
meshUV.Add(channel);
|
|
}
|
|
|
|
// if anything needs tangentspace we have make
|
|
// sure to have our othonormal basis!
|
|
var compoundSpaces = requiresBitangent | requiresNormal | requiresPosition
|
|
| requiresTangent | requiresViewDir | requiresPosition
|
|
| requiresNormal;
|
|
|
|
var needsTangentSpace = (compoundSpaces & NeededCoordinateSpace.Tangent) > 0;
|
|
if (needsTangentSpace)
|
|
{
|
|
requiresBitangent |= NeededCoordinateSpace.Object;
|
|
requiresNormal |= NeededCoordinateSpace.Object;
|
|
requiresTangent |= NeededCoordinateSpace.Object;
|
|
}
|
|
|
|
var reqs = new ShaderGraphRequirements()
|
|
{
|
|
requiresNormal = requiresNormal,
|
|
requiresBitangent = requiresBitangent,
|
|
requiresTangent = requiresTangent,
|
|
requiresViewDir = requiresViewDir,
|
|
requiresPosition = requiresPosition,
|
|
requiresScreenPosition = requiresScreenPosition,
|
|
requiresVertexColor = requiresVertexColor,
|
|
requiresMeshUVs = meshUV
|
|
};
|
|
|
|
return reqs;
|
|
}
|
|
}
|
|
}
|