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82 行
2.2 KiB
82 行
2.2 KiB
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public abstract class AbstractShaderProperty<T> : IShaderProperty
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{
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[SerializeField]
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private T m_Value;
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[SerializeField]
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private string m_Name;
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[SerializeField]
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private bool m_GeneratePropertyBlock = true;
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[SerializeField]
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private SerializableGuid m_Guid = new SerializableGuid();
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public T value
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{
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get { return m_Value; }
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set { m_Value = value; }
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}
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public string displayName
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{
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get
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{
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if (string.IsNullOrEmpty(m_Name))
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return guid.ToString();
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return m_Name;
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}
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set { m_Name = value; }
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}
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string m_DefaultReferenceName;
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public string referenceName
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{
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get
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{
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if (string.IsNullOrEmpty(overrideReferenceName))
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{
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if (string.IsNullOrEmpty(m_DefaultReferenceName))
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m_DefaultReferenceName = string.Format("{0}_{1}", propertyType, GuidEncoder.Encode(guid));
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return m_DefaultReferenceName;
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}
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return overrideReferenceName;
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}
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}
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public string overrideReferenceName { get; set; }
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public abstract PropertyType propertyType { get; }
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public Guid guid
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{
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get { return m_Guid.guid; }
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}
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public bool generatePropertyBlock
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{
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get { return m_GeneratePropertyBlock; }
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set { m_GeneratePropertyBlock = value; }
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}
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public abstract Vector4 defaultValue { get; }
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public abstract string GetPropertyBlockString();
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public abstract string GetPropertyDeclarationString(string delimiter = ";");
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public virtual string GetPropertyAsArgumentString()
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{
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return GetPropertyDeclarationString(string.Empty);
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}
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public abstract PreviewProperty GetPreviewMaterialProperty();
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public abstract INode ToConcreteNode();
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}
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}
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