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Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
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Builtin Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Decal Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
DiffusionProfile Merge branch 'master' into feature/PlanarReflection 7 年前
GGXConvolution [PlanarReflection] Fixed realtime update for cache 7 年前
LayeredLit Merge master 7 年前
Lit [PlanarReflection] (wip) simple reflection 7 年前
SubsurfaceScattering Merge master 7 年前
Unlit Merge master 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl [PlanarReflection] (wip) refactoring of projection environments 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs another round of change 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前