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目录树:
2756518b
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/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
/vr_fptl_sandbox
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/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
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Lighting
文件历史
Frédéric Vauchelles
2756518b
[PlanarReflection] Fixed domain reload for realtime probes
7 年前
..
LightLoop
[PlanarReflection] (wip) simple reflection
7 年前
Volumes
[PlanarReflection] Update planar sampling
7 年前
Volumetrics
Merge master
7 年前
Deferred.shader
Address the PR feedback
7 年前
Deferred.shader.meta
HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture
8 年前
DeferredDirectionalShadow.compute
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
DeferredDirectionalShadow.compute.meta
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
7 年前
Forward.hlsl
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
7 年前
Forward.hlsl.meta
HDRenderLoop: miss a meta file
8 年前
HDAdditionalLightData.cs
Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff
7 年前
HDAdditionalLightData.cs.meta
Initial ScriptableRenderLoop
9 年前
HDAdditionalReflectionData.cs
[PlanarReflection] (wip) refactoring env lights
7 年前
HDAdditionalReflectionData.cs.meta
(wip) reflection probe editor
7 年前
HDLightEditorUtilities.cs
Rename light dimensions for consistency: X = width, Y = height
7 年前
HDLightEditorUtilities.cs.meta
HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo
7 年前
LightDefinition.cs
[PlanarReflection] Fixed light list for planar reflection
7 年前
LightDefinition.cs.hlsl
[PlanarReflection] Fixed light list for planar reflection
7 年前
LightDefinition.cs.hlsl.meta
switched HDRenderLoop over to generated .hlsl
8 年前
LightDefinition.cs.meta
Change LightingDefinition.hlsl to LightDefinition.cs
8 年前
LightEvaluation.hlsl
Pass the light position to the shadow code
7 年前
LightEvaluation.hlsl.meta
Move light function to LightEvaluation.hlsl file
7 年前
LightLoop.meta
Renamed TilePass to LightLoop
7 年前
LightUtilities.hlsl
[PlanarReflection] Fixed light list for planar reflection
7 年前
LightUtilities.hlsl.meta
Move InitSkyEnvLightData() to LightUtilities.hlsl
8 年前
Lighting.hlsl
[PlanarReflection] (wip) refactoring of projection environments
7 年前
Lighting.hlsl.meta
Very minimal loop done, display red shader
8 年前
PlanarReflectionProbe.cs
[PlanarReflection] (wip) simple reflection
7 年前
PlanarReflectionProbe.cs.meta
[PlanarReflection] (wip) Added Projection Volume
7 年前
PlanarReflectionProbeCache.cs
[PlanarReflection] Updated test scene and planar cache
7 年前
PlanarReflectionProbeCache.cs.meta
[PlanarReflection] Updated test scene and planar cache
7 年前
ProbeWrapper.cs
[PlanarReflection] (wip) simple reflection
7 年前
ProbeWrapper.cs.meta
[PlanarReflection] (wip) refactoring env lights
7 年前
ReflectionProbeCache.cs
[PlanarReflection] Added planar reflection cache (wip)
7 年前
ReflectionProbeCache.cs.meta
Missing files
7 年前
ReflectionProbeCullResults.cs
[PlanarReflection] Fixed culling
7 年前
ReflectionProbeCullResults.cs.meta
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
ReflectionSystem.cs
[PlanarReflection] (wip) simple reflection
7 年前
ReflectionSystem.cs.meta
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
ReflectionSystemInternal.cs
[PlanarReflection] Fixed domain reload for realtime probes
7 年前
ReflectionSystemInternal.cs.meta
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
ReflectionSystemParameters.cs
[PlanarReflection] (wip) render execution for planar reflection
7 年前
ReflectionSystemParameters.cs.meta
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
ReflectionSystemSceneDictionary.cs
[PlanarReflection] Updated UI
7 年前
ReflectionSystemSceneDictionary.cs.meta
[PlanarReflection] Updated UI
7 年前
VBuffer.hlsl
Make SampleInScatteredRadianceAndTransmittance() return transmittance
7 年前
VBuffer.hlsl.meta
Add a missing *.meta file
7 年前
VolumeProjection.hlsl
[PlanarReflection] (wip) box projection issue
7 年前
VolumeProjection.hlsl.meta
[PlanarReflection] (wip) refactoring projection volume in light loop
7 年前
Volumes.meta
[PlanarReflection] (wip) Added Projection Volume
7 年前
Volumetrics.meta
Add a null VolumetricLighting shader
7 年前