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Frédéric Vauchelles 2756518b [PlanarReflection] Fixed domain reload for realtime probes 7 年前
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LightLoop [PlanarReflection] (wip) simple reflection 7 年前
Volumes [PlanarReflection] Update planar sampling 7 年前
Volumetrics Merge master 7 年前
Deferred.shader Address the PR feedback 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
HDAdditionalLightData.cs Remove FormerlySerializedAs from HDAdditionalData to not pollute with dev stuff 7 年前
HDAdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
HDAdditionalReflectionData.cs [PlanarReflection] (wip) refactoring env lights 7 年前
HDAdditionalReflectionData.cs.meta (wip) reflection probe editor 7 年前
HDLightEditorUtilities.cs Rename light dimensions for consistency: X = width, Y = height 7 年前
HDLightEditorUtilities.cs.meta HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
LightDefinition.cs [PlanarReflection] Fixed light list for planar reflection 7 年前
LightDefinition.cs.hlsl [PlanarReflection] Fixed light list for planar reflection 7 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Pass the light position to the shadow code 7 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtilities.hlsl [PlanarReflection] Fixed light list for planar reflection 7 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl [PlanarReflection] (wip) refactoring of projection environments 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
PlanarReflectionProbe.cs [PlanarReflection] (wip) simple reflection 7 年前
PlanarReflectionProbe.cs.meta [PlanarReflection] (wip) Added Projection Volume 7 年前
PlanarReflectionProbeCache.cs [PlanarReflection] Updated test scene and planar cache 7 年前
PlanarReflectionProbeCache.cs.meta [PlanarReflection] Updated test scene and planar cache 7 年前
ProbeWrapper.cs [PlanarReflection] (wip) simple reflection 7 年前
ProbeWrapper.cs.meta [PlanarReflection] (wip) refactoring env lights 7 年前
ReflectionProbeCache.cs [PlanarReflection] Added planar reflection cache (wip) 7 年前
ReflectionProbeCache.cs.meta Missing files 7 年前
ReflectionProbeCullResults.cs [PlanarReflection] Fixed culling 7 年前
ReflectionProbeCullResults.cs.meta [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
ReflectionSystem.cs [PlanarReflection] (wip) simple reflection 7 年前
ReflectionSystem.cs.meta [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
ReflectionSystemInternal.cs [PlanarReflection] Fixed domain reload for realtime probes 7 年前
ReflectionSystemInternal.cs.meta [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
ReflectionSystemParameters.cs [PlanarReflection] (wip) render execution for planar reflection 7 年前
ReflectionSystemParameters.cs.meta [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
ReflectionSystemSceneDictionary.cs [PlanarReflection] Updated UI 7 年前
ReflectionSystemSceneDictionary.cs.meta [PlanarReflection] Updated UI 7 年前
VBuffer.hlsl Make SampleInScatteredRadianceAndTransmittance() return transmittance 7 年前
VBuffer.hlsl.meta Add a missing *.meta file 7 年前
VolumeProjection.hlsl [PlanarReflection] (wip) box projection issue 7 年前
VolumeProjection.hlsl.meta [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Volumes.meta [PlanarReflection] (wip) Added Projection Volume 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前