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139 行
3.6 KiB
139 行
3.6 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class SurfaceMaterialOptions
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{
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public enum BlendMode
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{
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One,
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Zero,
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SrcColor,
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SrcAlpha,
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DstColor,
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DstAlpha,
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OneMinusSrcColor,
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OneMinusSrcAlpha,
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OneMinusDstColor,
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OneMinusDstAlpha,
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}
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public enum CullMode
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{
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Back,
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Front,
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Off
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}
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public enum ZTest
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{
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Less,
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Greater,
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LEqual,
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GEqual,
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Equal,
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NotEqual,
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Always
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}
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public enum ZWrite
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{
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On,
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Off
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}
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public enum RenderQueue
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{
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Background,
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Geometry,
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Transparent,
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Overlay,
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}
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public enum RenderType
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{
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Opaque,
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Transparent,
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TransparentCutout,
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Background,
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Overlay
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}
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[SerializeField]
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private BlendMode m_SrcBlend = BlendMode.One;
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[SerializeField]
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private BlendMode m_DstBlend = BlendMode.Zero;
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[SerializeField]
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private CullMode m_CullMode = CullMode.Back;
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[SerializeField]
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private ZTest m_ZTest = ZTest.LEqual;
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[SerializeField]
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private ZWrite m_ZWrite = ZWrite.On;
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[SerializeField]
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private RenderQueue m_RenderQueue = RenderQueue.Geometry;
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[SerializeField]
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private RenderType m_RenderType = RenderType.Opaque;
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[SerializeField]
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private int m_LOD = 200;
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public void Init()
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{
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srcBlend = BlendMode.One;
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dstBlend = BlendMode.Zero;
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cullMode = CullMode.Back;
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zTest = ZTest.LEqual;
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zWrite = ZWrite.On;
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renderQueue = RenderQueue.Geometry;
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renderType = RenderType.Opaque;
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lod = 200;
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}
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public void GetTags(ShaderStringBuilder builder)
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{
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builder.AppendLine("Tags");
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using (builder.BlockScope())
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{
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builder.AppendLine("\"RenderType\"=\"{0}\"", renderType);
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builder.AppendLine("\"Queue\"=\"{0}\"", renderQueue);
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}
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}
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public void GetBlend(ShaderStringBuilder builder)
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{
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builder.AppendLine("Blend {0} {1}", srcBlend, dstBlend);
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}
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public void GetCull(ShaderStringBuilder builder)
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{
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builder.AppendLine("Cull {0}", cullMode);
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}
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public void GetDepthWrite(ShaderStringBuilder builder)
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{
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builder.AppendLine("ZWrite {0}", zWrite);
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}
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public void GetDepthTest(ShaderStringBuilder builder)
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{
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builder.AppendLine("ZTest {0}", zTest);
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}
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public BlendMode srcBlend { get { return m_SrcBlend; } set { m_SrcBlend = value; } }
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public BlendMode dstBlend { get { return m_DstBlend; } set { m_DstBlend = value; } }
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public CullMode cullMode { get { return m_CullMode; } set { m_CullMode = value; } }
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public ZTest zTest { get { return m_ZTest; } set { m_ZTest = value; } }
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public ZWrite zWrite { get { return m_ZWrite; } set { m_ZWrite = value; } }
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public RenderQueue renderQueue { get { return m_RenderQueue; } set { m_RenderQueue = value; } }
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public RenderType renderType { get { return m_RenderType; } set { m_RenderType = value; } }
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public int lod { get { return m_LOD; } set { m_LOD = value; } }
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}
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}
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