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Robert Srinivasiah 847eac52 Remove redundant clear of SSS filtering target 7 年前
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SSSProfile Merge branch 'master' into LightweightPipeline 7 年前
CombineLighting.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
CommonSubsurfaceScattering.hlsl Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
CommonSubsurfaceScattering.hlsl.meta Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
SSSProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
SubsurfaceScattering.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 8 年前
SubsurfaceScattering.hlsl HDRenderPipeline: use width instead of height for depth and color pyramid for consistency 7 年前
SubsurfaceScattering.hlsl.meta Draft 2 7 年前
SubsurfaceScattering.shader Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前
SubsurfaceScatteringManager.cs Remove redundant clear of SSS filtering target 7 年前
SubsurfaceScatteringManager.cs.meta Add a subsurface scattering manager to allocate RT 7 年前
SubsurfaceScatteringSettings.cs Add Fresnel term to SSS profile 7 年前
SubsurfaceScatteringSettings.cs.hlsl Clean up the volumetric lighting code 7 年前
SubsurfaceScatteringSettings.cs.hlsl.meta Draft 2 7 年前
SubsurfaceScatteringSettings.cs.meta Draft 2 7 年前