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Matt Dean 25109a19 Extend PBR master functionality 7 年前
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CubemapPropertyChunk.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
CubemapPropertyChunk.cs.meta Added nodes 8 年前
DictionaryPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
DictionaryPool.cs.meta Add DictionaryPool 7 年前
FunctionRegistry.cs Shader source mapping for node functions (#137) 7 年前
FunctionRegistry.cs.meta Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same. 7 年前
GenerationResults.cs Various refactorings and improvements (#139) 7 年前
GenerationResults.cs.meta Shader source mapping for node functions (#137) 7 年前
GraphUtil.cs Extend PBR master functionality 7 年前
GraphUtil.cs.meta Various clean-ups to make code a bit more neat 7 年前
Identifier.cs Various refactorings and improvements (#139) 7 年前
Identifier.cs.meta Various refactorings and improvements (#139) 7 年前
ListPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ListPool.cs.meta [shader graph] 9 年前
Logging.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Logging.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
MatrixNames.cs fix up typo. 7 年前
MatrixNames.cs.meta More work on porting node library across to new shader library. 7 年前
ObjectPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ObjectPool.cs.meta [shader graph] 9 年前
PooledObject.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
PooledObject.cs.meta Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
PropertyCollector.cs Fix non-modifiable cubemap data 7 年前
PropertyCollector.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
QueuePool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
QueuePool.cs.meta Move graph things from Runtime to Editor 7 年前
SerializationHelper.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
SerializationHelper.cs.meta [material graph]Fix serialization issues + start adding unit tests 9 年前
ShaderGenerator.cs -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
ShaderGenerator.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
ShaderGeneratorNames.cs More work on porting node library across to new shader library. 7 年前
ShaderGeneratorNames.cs.meta More work on porting node library across to new shader library. 7 年前
ShaderSourceMap.cs Shader source mapping for node functions (#137) 7 年前
ShaderSourceMap.cs.meta Shader source mapping for node functions (#137) 7 年前
ShaderStringBuilder.cs Shader source mapping for node functions (#137) 7 年前
ShaderStringBuilder.cs.meta Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
StackPool.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
StackPool.cs.meta Move graph things from Runtime to Editor 7 年前
TextureType.cs Working: Properties window + new master node. 7 年前
TextureType.cs.meta [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
UvChannel.cs Extend PBR master functionality 7 年前
UvChannel.cs.meta More work on porting node library across to new shader library. 7 年前