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43 行
1.5 KiB

using System.Collections;
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public abstract class SkySettingsEditor : VolumeComponentEditor
{
SerializedDataParameter m_SkyExposure;
SerializedDataParameter m_SkyMultiplier;
SerializedDataParameter m_SkyRotation;
SerializedDataParameter m_EnvUpdateMode;
SerializedDataParameter m_EnvUpdatePeriod;
public override void OnEnable()
{
var o = new PropertyFetcher<SkySettings>(serializedObject);
m_SkyExposure = Unpack(o.Find(x => x.exposure));
m_SkyMultiplier = Unpack(o.Find(x => x.multiplier));
m_SkyRotation = Unpack(o.Find(x => x.rotation));
m_EnvUpdateMode = Unpack(o.Find(x => x.updateMode));
m_EnvUpdatePeriod = Unpack(o.Find(x => x.updatePeriod));
}
protected void CommonSkySettingsGUI(bool enableRotation = true)
{
PropertyField(m_SkyExposure);
PropertyField(m_SkyMultiplier);
if(enableRotation)
PropertyField(m_SkyRotation);
PropertyField(m_EnvUpdateMode);
if (!m_EnvUpdateMode.value.hasMultipleDifferentValues && m_EnvUpdateMode.value.intValue == (int)EnvironementUpdateMode.Realtime)
{
EditorGUI.indentLevel++;
PropertyField(m_EnvUpdatePeriod);
EditorGUI.indentLevel--;
}
}
}
}