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335 行
15 KiB
335 行
15 KiB
using System;
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using System.Reflection;
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using UnityEditor.AnimatedValues;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Events;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering
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{
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using _ = CoreEditorUtils;
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using CED = CoreEditorDrawer<HDCameraUI, SerializedHDCamera>;
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class HDCameraUI : BaseUI<SerializedHDCamera>
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{
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static HDCameraUI()
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{
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Inspector = new []
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{
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SectionPrimarySettings,
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// Not used for now
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//SectionPhysicalSettings,
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SectionCaptureSettings,
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SectionOutputSettings,
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SectionXRSettings,
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SectionRenderLoopSettings
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};
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}
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public static readonly CED.IDrawer[] Inspector = null;
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public static readonly CED.IDrawer SectionPrimarySettings = CED.Group(
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CED.Action(Drawer_FieldClearColorMode),
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CED.Action(Drawer_FieldBackgroundColorHDR),
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CED.Action(Drawer_FieldClearDepth),
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CED.Action(Drawer_FieldCullingMask),
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CED.Action(Drawer_FieldVolumeLayerMask),
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CED.space,
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CED.Action(Drawer_Projection),
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CED.Action(Drawer_FieldClippingPlanes),
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CED.space,
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CED.Action(Drawer_CameraWarnings),
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CED.Action(Drawer_FieldRenderingPath),
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CED.space
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);
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public static readonly CED.IDrawer SectionPhysicalSettings = CED.FoldoutGroup(
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"Physical Settings",
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(s, p, o) => s.isSectionExpandedPhysicalSettings,
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FoldoutOption.Indent,
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CED.Action(Drawer_FieldAperture),
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CED.Action(Drawer_FieldShutterSpeed),
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CED.Action(Drawer_FieldIso));
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public static readonly CED.IDrawer SectionCaptureSettings = CED.FoldoutGroup(
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"Capture Settings",
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(s, p, o) => s.isSectionExpandedCaptureSettings,
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FoldoutOption.Indent,
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CED.Action(Drawer_FieldOcclusionCulling),
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CED.Action(Drawer_FieldNormalizedViewPort));
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public static readonly CED.IDrawer SectionOutputSettings = CED.FoldoutGroup(
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"Output Settings",
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(s, p, o) => s.isSectionExpandedOutputSettings,
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FoldoutOption.Indent,
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#if ENABLE_MULTIPLE_DISPLAYS
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CED.Action(Drawer_SectionMultiDisplay),
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#endif
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CED.Action(Drawer_FieldDepth),
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CED.Action(Drawer_FieldRenderTarget));
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public static readonly CED.IDrawer SectionXRSettings = CED.FadeGroup(
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(s, d, o, i) => s.isSectionAvailableXRSettings,
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FadeOption.None,
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CED.FoldoutGroup(
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"XR Settings",
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(s, p, o) => s.isSectionExpandedXRSettings,
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FoldoutOption.Indent,
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CED.Action(Drawer_FieldVR),
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CED.Action(Drawer_FieldTargetEye)));
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public static readonly CED.IDrawer SectionRenderLoopSettings = CED.FadeGroup(
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(s, d, o, i) => s.isSectionAvailableRenderLoopSettings,
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FadeOption.None,
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CED.Select(
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(s, d, o) => s.frameSettingsUI,
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(s, d, o) => d.frameSettings,
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FrameSettingsUI.SectionRenderingPasses,
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FrameSettingsUI.SectionRenderingSettings,
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FrameSettingsUI.SectionLightingSettings),
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CED.Select(
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(s, d, o) => s.frameSettingsUI.lightLoopSettings,
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(s, d, o) => d.frameSettings.lightLoopSettings,
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LightLoopSettingsUI.SectionLightLoopSettings));
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enum ProjectionType { Perspective, Orthographic };
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SerializedHDCamera m_SerializedHdCamera;
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public AnimBool isSectionExpandedOrthoOptions { get { return m_AnimBools[0]; } }
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public AnimBool isSectionExpandedPhysicalSettings { get { return m_AnimBools[1]; } }
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public AnimBool isSectionExpandedCaptureSettings { get { return m_AnimBools[2]; } }
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public AnimBool isSectionExpandedOutputSettings { get { return m_AnimBools[3]; } }
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public AnimBool isSectionAvailableRenderLoopSettings { get { return m_AnimBools[4]; } }
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public AnimBool isSectionExpandedXRSettings { get { return m_AnimBools[5]; } }
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public AnimBool isSectionAvailableXRSettings { get { return m_AnimBools[6]; } }
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public bool canOverrideRenderLoopSettings { get; set; }
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public FrameSettingsUI frameSettingsUI = new FrameSettingsUI();
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public HDCameraUI()
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: base(7)
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{
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canOverrideRenderLoopSettings = false;
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}
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public override void Reset(SerializedHDCamera data, UnityAction repaint)
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{
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m_SerializedHdCamera = data;
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frameSettingsUI.Reset(data.frameSettings, repaint);
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for (var i = 0; i < m_AnimBools.Length; ++i)
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{
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m_AnimBools[i].valueChanged.RemoveAllListeners();
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m_AnimBools[i].valueChanged.AddListener(repaint);
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}
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Update();
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}
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public override void Update()
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{
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base.Update();
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var renderingPath = (HDAdditionalCameraData.RenderingPath)m_SerializedHdCamera.renderingPath.intValue;
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canOverrideRenderLoopSettings = renderingPath == HDAdditionalCameraData.RenderingPath.Custom;
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isSectionExpandedOrthoOptions.target = !m_SerializedHdCamera.orthographic.hasMultipleDifferentValues && m_SerializedHdCamera.orthographic.boolValue;
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isSectionAvailableXRSettings.target = PlayerSettings.virtualRealitySupported;
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// SRP settings are available only if the rendering path is not the Default one (configured by the SRP asset)
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isSectionAvailableRenderLoopSettings.target = canOverrideRenderLoopSettings;
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frameSettingsUI.Update();
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}
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static void Drawer_FieldBackgroundColorHDR(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.backgroundColorHDR, _.GetContent("Background Color|The BackgroundColor used to clear the screen when selecting BackgrounColor before rendering."));
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}
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static void Drawer_FieldVolumeLayerMask(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.volumeLayerMask, _.GetContent("Volume Layer Mask"));
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}
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static void Drawer_FieldCullingMask(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.cullingMask, _.GetContent("Culling Mask"));
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}
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static void Drawer_Projection(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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ProjectionType projectionType = p.orthographic.boolValue ? ProjectionType.Orthographic : ProjectionType.Perspective;
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EditorGUI.BeginChangeCheck();
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EditorGUI.showMixedValue = p.orthographic.hasMultipleDifferentValues;
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projectionType = (ProjectionType)EditorGUILayout.EnumPopup(_.GetContent("Projection|How the Camera renders perspective.\n\nChoose Perspective to render objects with perspective.\n\nChoose Orthographic to render objects uniformly, with no sense of perspective."), projectionType);
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EditorGUI.showMixedValue = false;
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if (EditorGUI.EndChangeCheck())
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p.orthographic.boolValue = (projectionType == ProjectionType.Orthographic);
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if (!p.orthographic.hasMultipleDifferentValues)
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{
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if (projectionType == ProjectionType.Orthographic)
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EditorGUILayout.PropertyField(p.orthographicSize, _.GetContent("Size"));
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else
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EditorGUILayout.Slider(p.fieldOfView, 1f, 179f, _.GetContent("Field of View|The width of the Camera’s view angle, measured in degrees along the local Y axis."));
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}
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}
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static void Drawer_FieldClippingPlanes(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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_.DrawMultipleFields(
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"Clipping Planes",
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new[] { p.nearClippingPlane, p.farClippingPlane },
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new[] { _.GetContent("Near|The closest point relative to the camera that drawing will occur."), _.GetContent("Far|The furthest point relative to the camera that drawing will occur.\n") });
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}
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static void Drawer_FieldAperture(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.aperture, _.GetContent("Aperture"));
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}
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static void Drawer_FieldShutterSpeed(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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p.shutterSpeed.floatValue = 1f / p.shutterSpeed.floatValue;
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EditorGUILayout.PropertyField(p.shutterSpeed, _.GetContent("Shutter Speed (1 / x)"));
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p.shutterSpeed.floatValue = 1f / p.shutterSpeed.floatValue;
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}
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static void Drawer_FieldIso(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.iso, _.GetContent("ISO"));
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}
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static void Drawer_FieldNormalizedViewPort(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.normalizedViewPortRect, _.GetContent("Viewport Rect|Four values that indicate where on the screen this camera view will be drawn. Measured in Viewport Coordinates (values 0–1)."));
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}
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static void Drawer_FieldDepth(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.depth, _.GetContent("Depth"));
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}
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static void Drawer_FieldClearColorMode(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.clearColorMode, _.GetContent("Clear Mode|The Camera clears the screen to selected mode."));
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}
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static void Drawer_FieldRenderingPath(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.renderingPath, _.GetContent("Rendering Path"));
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}
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static void Drawer_FieldClearDepth(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.clearDepth, _.GetContent("ClearDepth|The Camera clears the depth buffer before rendering."));
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}
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static void Drawer_FieldRenderTarget(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.targetTexture);
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// show warning if we have deferred but manual MSAA set
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// only do this if the m_TargetTexture has the same values across all target cameras
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if (!p.targetTexture.hasMultipleDifferentValues)
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{
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var targetTexture = p.targetTexture.objectReferenceValue as RenderTexture;
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if (targetTexture
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&& targetTexture.antiAliasing > 1
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&& !p.frameSettings.enableForwardRenderingOnly.boolValue)
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{
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EditorGUILayout.HelpBox("Manual MSAA target set with deferred rendering. This will lead to undefined behavior.", MessageType.Warning, true);
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}
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}
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}
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static void Drawer_FieldOcclusionCulling(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.occlusionCulling, _.GetContent("Occlusion Culling"));
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}
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static void Drawer_CameraWarnings(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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foreach (Camera camera in p.serializedObject.targetObjects)
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{
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var warnings = GetCameraBufferWarnings(camera);
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if (warnings.Length > 0)
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EditorGUILayout.HelpBox(string.Join("\n\n", warnings), MessageType.Warning, true);
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}
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}
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static void Drawer_FieldVR(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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if (s.canOverrideRenderLoopSettings)
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EditorGUILayout.PropertyField(p.frameSettings.enableStereo, _.GetContent("Enable Stereo"));
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else
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{
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
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Assert.IsNotNull(hdrp, "This Editor is valid only for HDRP");
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var enableStereo = hdrp.GetFrameSettings().enableStereo;
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GUI.enabled = false;
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EditorGUILayout.Toggle(_.GetContent("Enable Stereo (Set by HDRP)"), enableStereo);
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GUI.enabled = true;
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}
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EditorGUILayout.PropertyField(p.stereoSeparation, _.GetContent("Stereo Separation"));
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EditorGUILayout.PropertyField(p.stereoConvergence, _.GetContent("Stereo Convergence"));
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}
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#if ENABLE_MULTIPLE_DISPLAYS
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static void Drawer_SectionMultiDisplay(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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if (ModuleManager_ShouldShowMultiDisplayOption())
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{
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var prevDisplay = p.targetDisplay.intValue;
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EditorGUILayout.IntPopup(p.targetDisplay, DisplayUtility_GetDisplayNames(), DisplayUtility_GetDisplayIndices(), _.GetContent("Target Display"));
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if (prevDisplay != p.targetDisplay.intValue)
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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#endif
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static readonly int[] k_TargetEyeValues = { (int)StereoTargetEyeMask.Both, (int)StereoTargetEyeMask.Left, (int)StereoTargetEyeMask.Right, (int)StereoTargetEyeMask.None };
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static readonly GUIContent[] k_TargetEyes =
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{
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new GUIContent("Both"),
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new GUIContent("Left"),
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new GUIContent("Right"),
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new GUIContent("None (Main Display)"),
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};
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static void Drawer_FieldTargetEye(HDCameraUI s, SerializedHDCamera p, Editor owner)
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{
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EditorGUILayout.IntPopup(p.targetEye, k_TargetEyes, k_TargetEyeValues, _.GetContent("Target Eye"));
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}
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static MethodInfo k_DisplayUtility_GetDisplayIndices = Type.GetType("UnityEditor.DisplayUtility,UnityEditor")
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.GetMethod("GetDisplayIndices");
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static int[] DisplayUtility_GetDisplayIndices()
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{
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return (int[])k_DisplayUtility_GetDisplayIndices.Invoke(null, null);
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}
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static MethodInfo k_DisplayUtility_GetDisplayNames = Type.GetType("UnityEditor.DisplayUtility,UnityEditor")
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.GetMethod("GetDisplayNames");
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static GUIContent[] DisplayUtility_GetDisplayNames()
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{
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return (GUIContent[])k_DisplayUtility_GetDisplayNames.Invoke(null, null);
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}
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static MethodInfo k_ModuleManager_ShouldShowMultiDisplayOption = Type.GetType("UnityEditor.Modules.ModuleManager,UnityEditor")
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.GetMethod("ShouldShowMultiDisplayOption", BindingFlags.Static | BindingFlags.NonPublic);
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static bool ModuleManager_ShouldShowMultiDisplayOption()
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{
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return (bool)k_ModuleManager_ShouldShowMultiDisplayOption.Invoke(null, null);
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}
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static readonly MethodInfo k_Camera_GetCameraBufferWarnings = typeof(Camera).GetMethod("GetCameraBufferWarnings", BindingFlags.Instance | BindingFlags.NonPublic);
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static string[] GetCameraBufferWarnings(Camera camera)
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{
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return (string[])k_Camera_GetCameraBufferWarnings.Invoke(camera, null);
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}
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}
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}
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