您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
35 行
855 B
35 行
855 B
using System;
|
|
|
|
namespace UnityEngine.ScriptableRenderLoop
|
|
{
|
|
//@TODO: We should continously move these values
|
|
// into the engine when we can see them being generally useful
|
|
[RequireComponent(typeof(Light))]
|
|
public class AdditionalLightData : MonoBehaviour
|
|
{
|
|
public const int defaultShadowResolution = 512;
|
|
|
|
public int shadowResolution = defaultShadowResolution;
|
|
|
|
[RangeAttribute(0.0F, 100.0F)]
|
|
public float innerSpotPercent = 0.0F;
|
|
|
|
public static float GetInnerSpotPercent01(AdditionalLightData lightData)
|
|
{
|
|
if (lightData != null)
|
|
return Mathf.Clamp( lightData.innerSpotPercent, 0.0f, 100.0f ) / 100.0f;
|
|
else
|
|
return 0.0F;
|
|
}
|
|
|
|
public static int GetShadowResolution(AdditionalLightData lightData)
|
|
{
|
|
if (lightData != null)
|
|
return lightData.shadowResolution;
|
|
else
|
|
return defaultShadowResolution;
|
|
}
|
|
}
|
|
}
|
|
|
|
|