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GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
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Artistic Small Node Fixes (#1670) 6 年前
Channel Run code formatter. 7 年前
Input Pipeline specific graph functions and nodes (#1673) 6 年前
Math Added new Rotation about axis node (#1695) 6 年前
Procedural Small Node Fixes (#1670) 6 年前
UV Run code formatter. 7 年前
Utility Merge pull request #1458 from Unity-Technologies/sg/fix-subgraph-properties 7 年前
AbstractMaterialNode.cs Add dependency interface and importer implementation 7 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Artistic.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Channel.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
CodeFunctionNode.cs Run code formatter. 7 年前
CodeFunctionNode.cs.meta Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
FormerNameAttribute.cs Run code formatter. 7 年前
FormerNameAttribute.cs.meta Add LegacyAttribute for declaring old class names directly on the node class 7 年前
FunctionMultiInput.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
GeometryNode.cs Various refactorings and improvements (#139) 7 年前
GeometryNode.cs.meta More PR fixes 7 年前
GuidEncoder.cs Run code formatter. 7 年前
GuidEncoder.cs.meta *Fefactor subshader / master node generation to be more uniform 7 年前
IMasterNode.cs Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 7 年前
IMasterNode.cs.meta Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
IPropertyFromNode.cs Run code format tool 7 年前
IPropertyFromNode.cs.meta Add converter from v1,v2,v3,v4,col nodes -> properties. 7 年前
Input.meta Menu Reorg: Input 8 年前
MasterNode.cs Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 7 年前
MasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
Math.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Procedural.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PropertyType.cs Rename PropertyType.Texture to Texture2D 7 年前
PropertyType.cs.meta [shader graph]Data refactor 3 9 年前
ShaderStage.cs Rebuild previous branch (see comments) 7 年前
ShaderStage.cs.meta Preliminary vertex shader support 7 年前
SlotValue.cs Run code formatter. 7 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
TitleAttribute.cs Node selector / search 7 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
UV.meta Menu Reorg: UV 8 年前
Utility.meta Moving more nodes 7 年前