您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
213 行
9.8 KiB
213 行
9.8 KiB
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.Experimental.Rendering.HDPipeline
|
|
{
|
|
public class StandardsToHDLitMaterialUpgrader : MaterialUpgrader
|
|
{
|
|
static readonly string Standard = "Standard";
|
|
static readonly string Standard_Spec = "Standard (Specular setup)";
|
|
static readonly string Standard_Rough = "Standard (Roughness setup)";
|
|
|
|
public StandardsToHDLitMaterialUpgrader(string sourceShaderName, string destShaderName, MaterialFinalizer finalizer = null)
|
|
{
|
|
RenameShader(sourceShaderName, destShaderName, finalizer);
|
|
|
|
RenameTexture("_MainTex", "_BaseColorMap");
|
|
RenameColor("_Color", "_BaseColor");
|
|
RenameFloat("_Glossiness", "_Smoothness");
|
|
RenameTexture("_BumpMap", "_NormalMap");
|
|
RenameFloat("_BumpScale", "_NormalScale");
|
|
RenameTexture("_ParallaxMap", "_HeightMap");
|
|
RenameTexture("_EmissionMap", "_EmissiveColorMap");
|
|
RenameTexture("_DetailAlbedoMap", "_DetailMap");
|
|
RenameFloat("_UVSec", "_UVDetail");
|
|
SetFloat("_LinkDetailsWithBase", 0);
|
|
RenameFloat("_DetailNormalMapScale", "_DetailNormalScale");
|
|
RenameFloat("_Cutoff", "_AlphaCutoff");
|
|
RenameKeywordToFloat("_ALPHATEST_ON", "_AlphaCutoffEnable", 1f, 0f);
|
|
|
|
|
|
if (sourceShaderName == Standard)
|
|
{
|
|
SetFloat("_MaterialID", 1f);
|
|
}
|
|
|
|
if (sourceShaderName == Standard_Spec)
|
|
{
|
|
SetFloat("_MaterialID", 4f);
|
|
|
|
RenameColor("_SpecColor", "_SpecularColor");
|
|
RenameTexture("_SpecGlossMap", "_SpecularColorMap");
|
|
}
|
|
}
|
|
|
|
public override void Convert(Material srcMaterial, Material dstMaterial)
|
|
{
|
|
dstMaterial.hideFlags = HideFlags.DontUnloadUnusedAsset;
|
|
|
|
base.Convert(srcMaterial, dstMaterial);
|
|
|
|
// ---------- Mask Map ----------
|
|
|
|
// Metallic
|
|
bool hasMetallic = false;
|
|
Texture metallicMap = TextureCombiner.TextureFromColor(Color.black);
|
|
if ((srcMaterial.shader.name == Standard) || (srcMaterial.shader.name == Standard_Rough))
|
|
{
|
|
// Convert _Metallic value from Gamma to Linear
|
|
float metallicValue = Mathf.Pow(srcMaterial.GetFloat("_Metallic"), 2.2f);
|
|
dstMaterial.SetFloat("_Metallic", metallicValue);
|
|
|
|
hasMetallic = srcMaterial.GetTexture("_MetallicGlossMap") != null;
|
|
if (hasMetallic)
|
|
{
|
|
metallicMap = TextureCombiner.GetTextureSafe(srcMaterial, "_MetallicGlossMap", Color.white);
|
|
}
|
|
else
|
|
{
|
|
metallicMap = TextureCombiner.TextureFromColor(Color.white);
|
|
}
|
|
}
|
|
|
|
// Occlusion
|
|
bool hasOcclusion = srcMaterial.GetTexture("_OcclusionMap") != null;
|
|
Texture occlusionMap = Texture2D.whiteTexture;
|
|
if (hasOcclusion) occlusionMap = TextureCombiner.GetTextureSafe(srcMaterial, "_OcclusionMap", Color.white);
|
|
|
|
dstMaterial.SetFloat("_AORemapMin", 1f - srcMaterial.GetFloat("_OcclusionStrength"));
|
|
|
|
// Detail Mask
|
|
bool hasDetailMask = srcMaterial.GetTexture("_DetailMask") != null;
|
|
Texture detailMaskMap = Texture2D.whiteTexture;
|
|
if (hasDetailMask) detailMaskMap = TextureCombiner.GetTextureSafe(srcMaterial, "_DetailMask", Color.white);
|
|
|
|
// Smoothness
|
|
bool hasSmoothness = false;
|
|
Texture2D smoothnessMap = TextureCombiner.TextureFromColor(Color.white);
|
|
|
|
dstMaterial.SetFloat("_SmoothnessRemapMax", srcMaterial.GetFloat("_Glossiness"));
|
|
|
|
if (srcMaterial.shader.name == Standard_Rough)
|
|
{
|
|
hasSmoothness = srcMaterial.GetTexture("_SpecGlossMap") != null;
|
|
|
|
if (hasSmoothness)
|
|
smoothnessMap = (Texture2D)TextureCombiner.GetTextureSafe(srcMaterial, "_SpecGlossMap", Color.grey);
|
|
}
|
|
else
|
|
{
|
|
string smoothnessTextureChannel = "_MainTex";
|
|
|
|
if (srcMaterial.GetFloat("_SmoothnessTextureChannel") == 0)
|
|
{
|
|
if (srcMaterial.shader.name == Standard) smoothnessTextureChannel = "_MetallicGlossMap";
|
|
if (srcMaterial.shader.name == Standard_Spec) smoothnessTextureChannel = "_SpecGlossMap";
|
|
}
|
|
|
|
smoothnessMap = (Texture2D)srcMaterial.GetTexture(smoothnessTextureChannel);
|
|
if (smoothnessMap != null)
|
|
{
|
|
hasSmoothness = true;
|
|
|
|
if (!TextureCombiner.TextureHasAlpha(smoothnessMap))
|
|
{
|
|
smoothnessMap = TextureCombiner.TextureFromColor(Color.white);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
smoothnessMap = TextureCombiner.TextureFromColor(Color.white);
|
|
}
|
|
}
|
|
|
|
|
|
// Build the mask map
|
|
if (hasMetallic || hasOcclusion || hasDetailMask || hasSmoothness)
|
|
{
|
|
Texture2D maskMap;
|
|
|
|
TextureCombiner maskMapCombiner = new TextureCombiner(
|
|
metallicMap, 0, // R: Metallic from red
|
|
occlusionMap, 1, // G: Occlusion from green
|
|
detailMaskMap, 3, // B: Detail Mask from alpha
|
|
smoothnessMap, (srcMaterial.shader.name == Standard_Rough) ? -4 : 3 // A: Smoothness Texture from inverse greyscale for roughness setup, or alpha
|
|
);
|
|
|
|
string maskMapPath = AssetDatabase.GetAssetPath(srcMaterial);
|
|
maskMapPath = maskMapPath.Remove(maskMapPath.Length - 4) + "_MaskMap.png";
|
|
maskMap = maskMapCombiner.Combine(maskMapPath);
|
|
dstMaterial.SetTexture("_MaskMap", maskMap);
|
|
}
|
|
|
|
// Specular Setup Specific
|
|
if (srcMaterial.shader.name == Standard_Spec)
|
|
{
|
|
// if there is a specular map, change the specular color to white
|
|
if (srcMaterial.GetTexture("_SpecGlossMap") != null) dstMaterial.SetColor("_SpecularColor", Color.white);
|
|
}
|
|
|
|
// ---------- Height Map ----------
|
|
bool hasHeightMap = srcMaterial.GetTexture("_ParallaxMap") != null;
|
|
if (hasHeightMap) // Enable Parallax Occlusion Mapping
|
|
{
|
|
dstMaterial.SetFloat("_DisplacementMode", 2);
|
|
dstMaterial.SetFloat("_HeightPoMAmplitude", srcMaterial.GetFloat("_Parallax") * 2f);
|
|
}
|
|
|
|
// ---------- Detail Map ----------
|
|
bool hasDetailAlbedo = srcMaterial.GetTexture("_DetailAlbedoMap") != null;
|
|
bool hasDetailNormal = srcMaterial.GetTexture("_DetailNormalMap") != null;
|
|
if (hasDetailAlbedo || hasDetailNormal)
|
|
{
|
|
Texture2D detailMap;
|
|
TextureCombiner detailCombiner = new TextureCombiner(
|
|
TextureCombiner.GetTextureSafe(srcMaterial, "_DetailAlbedoMap", Color.grey), 4, // Albedo (overlay)
|
|
TextureCombiner.GetTextureSafe(srcMaterial, "_DetailNormalMap", Color.grey), 1, // Normal Y
|
|
TextureCombiner.midGrey, 1, // Smoothness
|
|
TextureCombiner.GetTextureSafe(srcMaterial, "_DetailNormalMap", Color.grey), 0 // Normal X
|
|
);
|
|
string detailMapPath = AssetDatabase.GetAssetPath(srcMaterial);
|
|
detailMapPath = detailMapPath.Remove(detailMapPath.Length - 4) + "_DetailMap.png";
|
|
detailMap = detailCombiner.Combine(detailMapPath);
|
|
dstMaterial.SetTexture("_DetailMap", detailMap);
|
|
}
|
|
|
|
|
|
// Blend Mode
|
|
int previousBlendMode = srcMaterial.GetInt("_Mode");
|
|
switch (previousBlendMode)
|
|
{
|
|
case 0: // Opaque
|
|
dstMaterial.SetFloat("_SurfaceType", 0);
|
|
dstMaterial.SetFloat("_BlendMode", 0);
|
|
dstMaterial.SetFloat("_AlphaCutoffEnable", 0);
|
|
dstMaterial.SetFloat("_EnableBlendModePreserveSpecularLighting", 1);
|
|
break;
|
|
case 1: // Cutout
|
|
dstMaterial.SetFloat("_SurfaceType", 0);
|
|
dstMaterial.SetFloat("_BlendMode", 0);
|
|
dstMaterial.SetFloat("_AlphaCutoffEnable", 1);
|
|
dstMaterial.SetFloat("_EnableBlendModePreserveSpecularLighting", 1);
|
|
break;
|
|
case 2: // Fade -> Alpha + Disable preserve specular
|
|
dstMaterial.SetFloat("_SurfaceType", 1);
|
|
dstMaterial.SetFloat("_BlendMode", 0);
|
|
dstMaterial.SetFloat("_AlphaCutoffEnable", 0);
|
|
dstMaterial.SetFloat("_EnableBlendModePreserveSpecularLighting", 0);
|
|
break;
|
|
case 3: // Transparent -> Alpha
|
|
dstMaterial.SetFloat("_SurfaceType", 1);
|
|
dstMaterial.SetFloat("_BlendMode", 0);
|
|
dstMaterial.SetFloat("_AlphaCutoffEnable", 0);
|
|
dstMaterial.SetFloat("_EnableBlendModePreserveSpecularLighting", 1);
|
|
break;
|
|
}
|
|
|
|
Color hdrEmission = srcMaterial.GetColor("_EmissionColor");
|
|
dstMaterial.SetColor("_EmissiveColor", (srcMaterial.GetFloat("_EmissionEnabled") != 0)?hdrEmission: Color.black);
|
|
|
|
HDEditorUtils.ResetMaterialKeywords(dstMaterial);
|
|
}
|
|
}
|
|
}
|