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Remy 0ec2b280 Don't set white color for emissive if emissive is checked of in the source materials. 6 年前
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BaseLitUI.cs Run code formatter. 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitShaderPreprocessor.cs Fix convertion when in editor + fix color temperature with GI static 6 年前
LitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
LitUI.cs HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardsToHDLitMaterialUpgrader.cs Don't set white color for emissive if emissive is checked of in the source materials. 6 年前
StandardsToHDLitMaterialUpgrader.cs.meta Unified all variants of standard shader in one converter. 7 年前