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// Autogenerated file. Do not edit by hand
#include "../ShaderLibrary/Common.hlsl"
SamplerState sampler_LinearClamp;
CBUFFER_START(cb)
float4 _Size;
CBUFFER_END
RWTexture2D<float1> _Result1;
Texture2D<float4> _Source4;
#pragma kernel KSampleCopy4_1_x
[numthreads(8, 8, 1)]
void KSampleCopy4_1_x(uint2 dispatchThreadId : SV_DispatchThreadID)
{
_Result1[dispatchThreadId] = LOAD_TEXTURE2D(_Source4, dispatchThreadId).x;
}