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38 行
1.1 KiB
38 行
1.1 KiB
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Procedural", "Shape", "Ellipse")]
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public class EllipseNode : CodeFunctionNode
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{
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public EllipseNode()
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{
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name = "Ellipse";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Ellipse-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Ellipse", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Ellipse(
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[Slot(0, Binding.MeshUV0)] Vector2 UV,
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[Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1 Width,
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[Slot(3, Binding.None, 0.5f, 0, 0, 0)] Vector1 Height,
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[Slot(4, Binding.None, ShaderStageCapability.Fragment)] out Vector1 Out)
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{
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return
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@"
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{
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{precision} d = length((UV * 2 - 1) / {precision}2(Width, Height));
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Out = saturate((1 - d) / fwidth(d));
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}";
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}
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}
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}
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