您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
47 行
1.1 KiB
47 行
1.1 KiB
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Title("Input", "Scene", "Light Probe")]
|
|
public class LightProbeNode : CodeFunctionNode
|
|
{
|
|
public override bool hasPreview { get { return false; } }
|
|
|
|
public LightProbeNode()
|
|
{
|
|
name = "Light Probe";
|
|
}
|
|
|
|
public override string documentationURL
|
|
{
|
|
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Light-Probe-Node"; }
|
|
}
|
|
|
|
protected override MethodInfo GetFunctionToConvert()
|
|
{
|
|
return GetType().GetMethod("Unity_LightProbe", BindingFlags.Static | BindingFlags.NonPublic);
|
|
}
|
|
|
|
static string Unity_LightProbe(
|
|
[Slot(0, Binding.WorldSpaceNormal)] Vector3 Normal,
|
|
[Slot(1, Binding.None)] out Vector3 Out)
|
|
{
|
|
Out = Vector3.one;
|
|
return
|
|
@"
|
|
{
|
|
Out = SampleSH(Normal);
|
|
}
|
|
";
|
|
}
|
|
|
|
public override PreviewMode previewMode
|
|
{
|
|
get
|
|
{
|
|
return PreviewMode.Preview3D;
|
|
}
|
|
}
|
|
}
|
|
}
|