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46 行
1.4 KiB
46 行
1.4 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[FormerName("UnityEngine.MaterialGraph.WorldPosNode")]
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[Title("Input", "Geometry", "Position")]
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public class PositionNode : GeometryNode, IMayRequirePosition
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{
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private const int kOutputSlotId = 0;
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public const string kOutputSlotName = "Out";
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public PositionNode()
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{
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name = "Position";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Position-Node"; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector3MaterialSlot(
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kOutputSlotId,
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kOutputSlotName,
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kOutputSlotName,
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SlotType.Output,
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Vector3.zero));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
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}
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public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
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{
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return space.ToNeededCoordinateSpace();
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}
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}
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}
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