您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

31 行
1.3 KiB

using UnityEngine.Rendering;
using UnityEngine.Rendering.PostProcessing;
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
public class OpaquePostProcessPass : ScriptableRenderPass
{
const string k_OpaquePostProcessTag = "Render Opaque PostProcess Effects";
private RenderTargetHandle colorAttachmentHandle { get; set; }
private RenderTextureDescriptor descriptor { get; set; }
public void Setup(
PostProcessRenderContext postProcessRenderContext,
RenderTextureDescriptor baseDescriptor,
RenderTargetHandle colorAttachmentHandle)
{
this.colorAttachmentHandle = colorAttachmentHandle;
descriptor = baseDescriptor;
}
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
{
CommandBuffer cmd = CommandBufferPool.Get(k_OpaquePostProcessTag);
RenderTargetIdentifier source = colorAttachmentHandle.Identifier();
renderer.RenderPostProcess(cmd, ref renderingData.cameraData, descriptor.colorFormat, source, colorAttachmentHandle.Identifier(), true);
context.ExecuteCommandBuffer(cmd);
CommandBufferPool.Release(cmd);
}
}
}