您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
51 行
2.0 KiB
51 行
2.0 KiB
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
|
|
{
|
|
public class FinalBlitPass : ScriptableRenderPass
|
|
{
|
|
const string k_FinalBlitTag = "Final Blit Pass";
|
|
|
|
private RenderTargetHandle colorAttachmentHandle { get; set; }
|
|
private RenderTextureDescriptor descriptor { get; set; }
|
|
|
|
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorAttachmentHandle)
|
|
{
|
|
this.colorAttachmentHandle = colorAttachmentHandle;
|
|
this.descriptor = baseDescriptor;
|
|
}
|
|
|
|
public override void Execute(ScriptableRenderer renderer, ScriptableRenderContext context, ref RenderingData renderingData)
|
|
{
|
|
Material material = renderingData.cameraData.isStereoEnabled ? null : renderer.GetMaterial(MaterialHandles.Blit);
|
|
RenderTargetIdentifier sourceRT = colorAttachmentHandle.Identifier();
|
|
|
|
CommandBuffer cmd = CommandBufferPool.Get(k_FinalBlitTag);
|
|
cmd.SetGlobalTexture("_BlitTex", sourceRT);
|
|
|
|
// We need to handle viewport on a RT. We do it by rendering a fullscreen quad + viewport
|
|
if (!renderingData.cameraData.isDefaultViewport)
|
|
{
|
|
SetRenderTarget(
|
|
cmd,
|
|
BuiltinRenderTextureType.CameraTarget,
|
|
RenderBufferLoadAction.DontCare,
|
|
RenderBufferStoreAction.Store,
|
|
ClearFlag.None,
|
|
Color.black,
|
|
descriptor.dimension);
|
|
|
|
cmd.SetViewProjectionMatrices(Matrix4x4.identity, Matrix4x4.identity);
|
|
cmd.SetViewport(renderingData.cameraData.camera.pixelRect);
|
|
ScriptableRenderer.RenderFullscreenQuad(cmd, material);
|
|
}
|
|
else
|
|
{
|
|
cmd.Blit(colorAttachmentHandle.Identifier(), BuiltinRenderTextureType.CameraTarget, material);
|
|
}
|
|
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
}
|
|
}
|