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1d141127
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/feature-runtimeTextureCache
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ScriptableRenderPipeline
/
SampleScenes
/
HDTest
/
SkyFogTest
文件历史
sebastienlagarde
2b24ec8c
Update all material
7 年前
..
Lit_Transparent_Add.mat
Update all material
7 年前
Lit_Transparent_Add.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Lit_Transparent_Add_BlendSpec.mat
Update all material
7 年前
Lit_Transparent_Add_BlendSpec.mat.meta
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Lit_Transparent_Add_NoFog.mat
Update all material
7 年前
Lit_Transparent_Add_NoFog.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Lit_Transparent_Add_NoFog_BlendSpec.mat
Update all material
7 年前
Lit_Transparent_Add_NoFog_BlendSpec.mat.meta
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Lit_Transparent_Alpha.mat
Update all material
7 年前
Lit_Transparent_Alpha.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Lit_Transparent_Alpha_BlendSpec.mat
Update all material
7 年前
Lit_Transparent_Alpha_BlendSpec.mat.meta
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Lit_Transparent_Multiply_BlendSpec.mat
Update all material
7 年前
Lit_Transparent_Multiply_BlendSpec.mat.meta
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Lit_Transparent_PreMultipliedAlpha.mat
Update all material
7 年前
Lit_Transparent_PreMultipliedAlpha.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Lit_Transparent_PreMultipliedAlphaBlendSpec.mat
Update all material
7 年前
Lit_Transparent_PreMultipliedAlphaBlendSpec.mat.meta
HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case
7 年前
Pyramid.prefab
Implemented base of "Atmospheric Scattering" framework.
7 年前
Pyramid.prefab.meta
Implemented base of "Atmospheric Scattering" framework.
7 年前
Rough_Refraction_Transparent.mat
Update all material
7 年前
Rough_Refraction_Transparent.mat.meta
HDRenderPipeline: Update UI and fog test scene
7 年前
Rough_Refraction_Transparent_No_Fog.mat
Update all material
7 年前
Rough_Refraction_Transparent_No_Fog.mat.meta
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
7 年前
SkyFogHDRISky.asset
Implemented base of "Atmospheric Scattering" framework.
7 年前
SkyFogHDRISky.asset.meta
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
Unlit_Transparent_Add.mat
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Unlit_Transparent_Add.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Unlit_Transparent_Add_NoFog.mat
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Unlit_Transparent_Add_NoFog.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Unlit_Transparent_Alpha.mat
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Unlit_Transparent_Alpha.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前
Unlit_Transparent_PreMultipliedAlpha.mat
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Unlit_Transparent_PreMultipliedAlpha.mat.meta
- Properly integrated fog for transparent Lit/Unlit materials.
7 年前