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57 行
2.1 KiB
57 行
2.1 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class RenderPipelineResources : ScriptableObject
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{
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// Debug
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public Shader debugDisplayLatlongShader;
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public Shader debugViewMaterialGBufferShader;
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public Shader debugViewTilesShader;
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public Shader debugFullScreenShader;
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// Lighting resources
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public Shader deferredShader;
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public ComputeShader subsurfaceScatteringCS;
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public ComputeShader volumetricLightingCS;
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public ComputeShader gaussianPyramidCS;
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public ComputeShader depthPyramidCS;
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public ComputeShader copyChannelCS;
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public ComputeShader applyDistortionCS;
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// Lighting tile pass resources
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public ComputeShader clearDispatchIndirectShader;
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public ComputeShader buildDispatchIndirectShader;
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public ComputeShader buildScreenAABBShader;
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public ComputeShader buildPerTileLightListShader; // FPTL
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public ComputeShader buildPerBigTileLightListShader;
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public ComputeShader buildPerVoxelLightListShader; // clustered
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public ComputeShader buildMaterialFlagsShader;
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public ComputeShader deferredComputeShader;
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public ComputeShader deferredDirectionalShadowComputeShader;
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// SceneSettings
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// These shaders don't need to be reference by RenderPipelineResource as they are not use at runtime (only to draw in editor)
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// public Shader drawSssProfile;
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// public Shader drawTransmittanceGraphShader;
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public Shader cameraMotionVectors;
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// Sky
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public Shader blitCubemap;
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public ComputeShader buildProbabilityTables;
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public ComputeShader computeGgxIblSampleData;
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public Shader GGXConvolve;
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public Shader opaqueAtmosphericScattering;
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public Shader skyboxCubemap;
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public int applyDistortionKernel { get; private set; }
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void OnEnable()
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{
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applyDistortionKernel = -1;
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if (applyDistortionCS != null)
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applyDistortionKernel = applyDistortionCS.FindKernel("KMain");
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}
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}
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}
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