您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
269 行
12 KiB
269 行
12 KiB
using System;
|
|
using UnityEditor.Experimental.UIElements;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
class BlackboardFieldPropertyView : VisualElement
|
|
{
|
|
readonly AbstractMaterialGraph m_Graph;
|
|
|
|
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property)
|
|
{
|
|
m_Graph = graph;
|
|
if (property is Vector1ShaderProperty)
|
|
{
|
|
VisualElement floatRow = new VisualElement();
|
|
VisualElement intRow = new VisualElement();
|
|
VisualElement modeRow = new VisualElement();
|
|
VisualElement minRow = new VisualElement();
|
|
VisualElement maxRow = new VisualElement();
|
|
FloatField floatField = null;
|
|
|
|
var floatProperty = (Vector1ShaderProperty)property;
|
|
|
|
if(floatProperty.floatType == FloatType.Integer)
|
|
{
|
|
var field = new IntegerField { value = (int)floatProperty.value };
|
|
field.OnValueChanged(intEvt =>
|
|
{
|
|
floatProperty.value = (float)intEvt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
intRow = AddRow("Default", field);
|
|
}
|
|
else
|
|
{
|
|
floatField = new FloatField { value = floatProperty.value };
|
|
floatField.OnValueChanged(evt =>
|
|
{
|
|
floatProperty.value = (float)evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
floatRow = AddRow("Default", floatField);
|
|
}
|
|
|
|
var floatModeField = new EnumField((Enum)floatProperty.floatType);
|
|
floatModeField.value = floatProperty.floatType;
|
|
floatModeField.OnValueChanged(evt =>
|
|
{
|
|
if(floatProperty.floatType == (FloatType)evt.newValue)
|
|
return;
|
|
floatProperty = (Vector1ShaderProperty)property;
|
|
floatProperty.floatType = (FloatType)evt.newValue;
|
|
switch(floatProperty.floatType)
|
|
{
|
|
case FloatType.Slider:
|
|
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
|
|
var field = new FloatField { value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x) };
|
|
floatProperty.value = (float)field.value;
|
|
field.OnValueChanged(defaultEvt =>
|
|
{
|
|
floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
field.value = floatProperty.value;
|
|
DirtyNodes();
|
|
});
|
|
floatRow = AddRow("Default", field);
|
|
field.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
modeRow = AddRow("Mode", floatModeField);
|
|
var minField = new FloatField { value = floatProperty.rangeValues.x };
|
|
minField.OnValueChanged(minEvt =>
|
|
{
|
|
floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
|
|
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
field.value = floatProperty.value;
|
|
DirtyNodes();
|
|
});
|
|
minRow = AddRow("Min", minField);
|
|
var maxField = new FloatField { value = floatProperty.rangeValues.y };
|
|
maxField.OnValueChanged(maxEvt =>
|
|
{
|
|
floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
|
|
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
field.value = floatProperty.value;
|
|
DirtyNodes();
|
|
});
|
|
maxRow = AddRow("Max", maxField);
|
|
break;
|
|
case FloatType.Integer:
|
|
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
|
|
var intField = new IntegerField { value = (int)floatProperty.value };
|
|
intField.OnValueChanged(intEvt =>
|
|
{
|
|
floatProperty.value = (float)intEvt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
intRow = AddRow("Default", intField);
|
|
modeRow = AddRow("Mode", floatModeField);
|
|
break;
|
|
default:
|
|
RemoveElements(new VisualElement[]{floatRow, intRow, modeRow, minRow, maxRow});
|
|
field = new FloatField { value = floatProperty.value };
|
|
field.OnValueChanged(defaultEvt =>
|
|
{
|
|
floatProperty.value = (float)defaultEvt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
floatRow = AddRow("Default", field);
|
|
modeRow = AddRow("Mode", floatModeField);
|
|
break;
|
|
}
|
|
DirtyNodes();
|
|
});
|
|
modeRow = AddRow("Mode", floatModeField);
|
|
|
|
if(floatProperty.floatType == FloatType.Slider)
|
|
{
|
|
var minField = new FloatField { value = floatProperty.rangeValues.x };
|
|
minField.OnValueChanged(minEvt =>
|
|
{
|
|
floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y);
|
|
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
floatField.value = floatProperty.value;
|
|
DirtyNodes();
|
|
});
|
|
minRow = AddRow("Min", minField);
|
|
var maxField = new FloatField { value = floatProperty.rangeValues.y };
|
|
maxField.OnValueChanged(maxEvt =>
|
|
{
|
|
floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue);
|
|
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
|
|
floatField.value = floatProperty.value;
|
|
DirtyNodes();
|
|
});
|
|
maxRow = AddRow("Max", maxField);
|
|
}
|
|
}
|
|
else if (property is Vector2ShaderProperty)
|
|
{
|
|
var vectorProperty = (Vector2ShaderProperty)property;
|
|
var field = new Vector2Field { value = vectorProperty.value };
|
|
field.OnValueChanged(evt =>
|
|
{
|
|
vectorProperty.value = evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", field);
|
|
}
|
|
else if (property is Vector3ShaderProperty)
|
|
{
|
|
var vectorProperty = (Vector3ShaderProperty)property;
|
|
var field = new Vector3Field { value = vectorProperty.value };
|
|
field.OnValueChanged(evt =>
|
|
{
|
|
vectorProperty.value = evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", field);
|
|
}
|
|
else if (property is Vector4ShaderProperty)
|
|
{
|
|
var vectorProperty = (Vector4ShaderProperty)property;
|
|
var field = new Vector4Field { value = vectorProperty.value };
|
|
field.OnValueChanged(evt =>
|
|
{
|
|
vectorProperty.value = evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", field);
|
|
}
|
|
else if (property is ColorShaderProperty)
|
|
{
|
|
var colorProperty = (ColorShaderProperty)property;
|
|
var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR };
|
|
colorField.OnValueChanged(evt =>
|
|
{
|
|
colorProperty.value = evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", colorField);
|
|
var colorModeField = new EnumField((Enum)colorProperty.colorMode);
|
|
colorModeField.OnValueChanged(evt =>
|
|
{
|
|
if(colorProperty.colorMode == (ColorMode)evt.newValue)
|
|
return;
|
|
colorProperty.colorMode = (ColorMode)evt.newValue;
|
|
colorField.hdr = colorProperty.colorMode == ColorMode.HDR;
|
|
colorField.DoRepaint();
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Mode", colorModeField);
|
|
}
|
|
else if (property is TextureShaderProperty)
|
|
{
|
|
var textureProperty = (TextureShaderProperty)property;
|
|
var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) };
|
|
field.OnValueChanged(evt =>
|
|
{
|
|
textureProperty.value.texture = (Texture)evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", field);
|
|
}
|
|
else if (property is CubemapShaderProperty)
|
|
{
|
|
var cubemapProperty = (CubemapShaderProperty)property;
|
|
var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) };
|
|
field.OnValueChanged(evt =>
|
|
{
|
|
cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
|
|
DirtyNodes();
|
|
});
|
|
AddRow("Default", field);
|
|
}
|
|
else if (property is BooleanShaderProperty)
|
|
{
|
|
var booleanProperty = (BooleanShaderProperty)property;
|
|
Action onBooleanChanged = () =>
|
|
{
|
|
booleanProperty.value = !booleanProperty.value;
|
|
DirtyNodes();
|
|
};
|
|
var field = new Toggle(onBooleanChanged) { on = booleanProperty.value };
|
|
AddRow("Default", field);
|
|
}
|
|
// AddRow("Type", new TextField());
|
|
// AddRow("Exposed", new Toggle(null));
|
|
// AddRow("Range", new Toggle(null));
|
|
// AddRow("Default", new TextField());
|
|
// AddRow("Tooltip", new TextField());
|
|
|
|
AddToClassList("sgblackboardFieldPropertyView");
|
|
}
|
|
|
|
VisualElement AddRow(string labelText, VisualElement control)
|
|
{
|
|
VisualElement rowView = new VisualElement();
|
|
|
|
rowView.AddToClassList("rowView");
|
|
|
|
Label label = new Label(labelText);
|
|
|
|
label.AddToClassList("rowViewLabel");
|
|
rowView.Add(label);
|
|
|
|
control.AddToClassList("rowViewControl");
|
|
rowView.Add(control);
|
|
|
|
Add(rowView);
|
|
return rowView;
|
|
}
|
|
|
|
void RemoveElements(VisualElement[] elements)
|
|
{
|
|
for(int i = 0; i < elements.Length; i++)
|
|
{
|
|
if(elements[i].parent == this)
|
|
Remove(elements[i]);
|
|
}
|
|
}
|
|
|
|
void DirtyNodes()
|
|
{
|
|
foreach (var node in m_Graph.GetNodes<PropertyNode>())
|
|
node.Dirty(ModificationScope.Node);
|
|
}
|
|
}
|
|
}
|