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123 行
5.0 KiB
123 行
5.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class DebugItemHandlerShadowAtlasIndex
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: DebugItemHandlerUIntMinMax
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{
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public DebugItemHandlerShadowAtlasIndex(uint max)
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: base(0, max)
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{
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}
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public override void ClampValues(Func<object> getter, Action<object> setter)
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{
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HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
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m_Max = (uint)hdPipeline.GetShadowAtlasCount() - 1;
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setter(Math.Min(m_Max, Math.Max(m_Min, (uint)getter())));
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}
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}
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public class DebugItemHandlerShadowIndex
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: DebugItemHandlerUIntMinMax
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{
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public DebugItemHandlerShadowIndex(uint max)
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: base(0, max)
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{
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}
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public override void ClampValues(Func<object> getter, Action<object> setter)
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{
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HDRenderPipeline hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline;
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m_Max = (uint)hdPipeline.GetCurrentShadowCount() - 1;
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setter(Math.Min(m_Max, Math.Max(m_Min, (uint)getter())));
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}
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}
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public class LightingDebugPanelUI
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: DebugPanelUI
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{
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#if UNITY_EDITOR
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public override void OnEditorGUI()
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{
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using (new UnityEditor.EditorGUILayout.VerticalScope())
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{
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kEnableShadowDebug).handler.OnEditorGUI();
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DebugItem shadowDebug = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowDebugMode);
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shadowDebug.handler.OnEditorGUI();
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if ((ShadowMapDebugMode)shadowDebug.GetValue() == ShadowMapDebugMode.VisualizeShadowMap)
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{
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EditorGUI.indentLevel++;
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DebugItem shadowSelectionDebug = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowSelectionDebug);
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shadowSelectionDebug.handler.OnEditorGUI();
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if(!(bool)shadowSelectionDebug.GetValue())
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowMapIndexDebug).handler.OnEditorGUI();
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EditorGUI.indentLevel--;
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}
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if ((ShadowMapDebugMode)shadowDebug.GetValue() == ShadowMapDebugMode.VisualizeAtlas)
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{
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EditorGUI.indentLevel++;
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowAtlasIndexDebug).handler.OnEditorGUI();
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EditorGUI.indentLevel--;
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}
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DebugItem shadowMinValue = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowMinValueDebug);
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shadowMinValue.handler.OnEditorGUI();
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DebugItem shadowMaxValue = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowMaxValueDebug);
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shadowMaxValue.handler.OnEditorGUI();
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DebugItem lightingDebugModeItem = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kLightingDebugMode);
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lightingDebugModeItem.handler.OnEditorGUI();
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if ((DebugLightingMode)lightingDebugModeItem.GetValue() == DebugLightingMode.SpecularLighting)
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{
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EditorGUI.indentLevel++;
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DebugItem overrideSmoothnessItem = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kOverrideSmoothnessDebug);
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overrideSmoothnessItem.handler.OnEditorGUI();
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if ((bool)overrideSmoothnessItem.GetValue())
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{
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kOverrideSmoothnessValueDebug).handler.OnEditorGUI();
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}
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EditorGUI.indentLevel--;
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}
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else if ((DebugLightingMode)lightingDebugModeItem.GetValue() == DebugLightingMode.DiffuseLighting)
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{
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EditorGUI.indentLevel++;
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kDebugLightingAlbedo).handler.OnEditorGUI();
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EditorGUI.indentLevel--;
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}
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kFullScreenDebugMode).handler.OnEditorGUI();
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kTileDebug).handler.OnEditorGUI();
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DebugItem displaySkyReflecItem = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kDisplaySkyReflectionDebug);
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displaySkyReflecItem.handler.OnEditorGUI();
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if ((bool)displaySkyReflecItem.GetValue())
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{
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EditorGUI.indentLevel++;
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m_DebugPanel.GetDebugItem(DebugDisplaySettings.kSkyReflectionMipmapDebug).handler.OnEditorGUI();
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EditorGUI.indentLevel--;
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}
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}
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}
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#endif
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}
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public class LightingDebugPanel
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: DebugPanel<LightingDebugPanelUI>
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{
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public LightingDebugPanel()
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: base("Lighting")
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{
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}
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}
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}
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