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GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
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Editor Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
LightLoop Merge pull request #629 from EvgeniiG/master 7 年前
Deferred.shader Fix SSS in Deferred.shader 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Editor.meta First draft of new light editor 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
HDAdditionalLightData.cs HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
HDAdditionalLightData.cs.meta Initial ScriptableRenderLoop 9 年前
HDLightEditorUtilities.cs HDRenderPipeline: Remove dead code 7 年前
HDLightEditorUtilities.cs.meta HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
LightDefinition.cs Refactor directional and punctual light code 7 年前
LightDefinition.cs.hlsl Refactor directional and punctual light code 7 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtilities.hlsl HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Lighting.hlsl Renamed TilePass to LightLoop 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
ReflectionProbeCache.cs - Renamed texture cache "update count" tout "slice entry hash" 7 年前
ReflectionProbeCache.cs.meta Missing files 7 年前