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93 行
3.8 KiB
93 行
3.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Experimental
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{
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#if UNITY_EDITOR
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public class InputManagerEntry
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{
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public enum Kind { KeyOrButton, Mouse, Axis }
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public enum Axis { X, Y, Third, Fourth, Fifth, Sixth, Seventh, Eigth }
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public enum Joy { All, First, Second }
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public string name = "";
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public string desc = "";
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public string btnNegative = "";
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public string btnPositive = "";
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public string altBtnNegative = "";
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public string altBtnPositive = "";
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public float gravity = 0.0f;
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public float deadZone = 0.0f;
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public float sensitivity = 0.0f;
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public bool snap = false;
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public bool invert = false;
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public Kind kind = Kind.Axis;
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public Axis axis = Axis.X;
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public Joy joystick = Joy.All;
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}
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public class InputRegistering
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{
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static bool InputAlreadyRegistered(string name, InputManagerEntry.Kind kind, UnityEditor.SerializedProperty spAxes)
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{
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for (var i = 0; i < spAxes.arraySize; ++i)
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{
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var spAxis = spAxes.GetArrayElementAtIndex(i);
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var axisName = spAxis.FindPropertyRelative("m_Name").stringValue;
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var kindValue = spAxis.FindPropertyRelative("type").intValue;
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if (axisName == name && (int)kind == kindValue)
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return true;
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}
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return false;
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}
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static void WriteEntry(UnityEditor.SerializedProperty spAxes, InputManagerEntry entry)
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{
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if (InputAlreadyRegistered(entry.name, entry.kind, spAxes))
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return;
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spAxes.InsertArrayElementAtIndex(spAxes.arraySize);
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var spAxis = spAxes.GetArrayElementAtIndex(spAxes.arraySize - 1);
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spAxis.FindPropertyRelative("m_Name").stringValue = entry.name;
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spAxis.FindPropertyRelative("descriptiveName").stringValue = entry.desc;
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spAxis.FindPropertyRelative("negativeButton").stringValue = entry.btnNegative;
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spAxis.FindPropertyRelative("altNegativeButton").stringValue = entry.altBtnNegative;
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spAxis.FindPropertyRelative("positiveButton").stringValue = entry.btnPositive;
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spAxis.FindPropertyRelative("altPositiveButton").stringValue = entry.altBtnPositive;
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spAxis.FindPropertyRelative("gravity").floatValue = entry.gravity;
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spAxis.FindPropertyRelative("dead").floatValue = entry.deadZone;
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spAxis.FindPropertyRelative("sensitivity").floatValue = entry.sensitivity;
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spAxis.FindPropertyRelative("snap").boolValue = entry.snap;
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spAxis.FindPropertyRelative("invert").boolValue = entry.invert;
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spAxis.FindPropertyRelative("type").intValue = (int)entry.kind;
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spAxis.FindPropertyRelative("axis").intValue = (int)entry.axis;
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spAxis.FindPropertyRelative("joyNum").intValue = (int)entry.joystick;
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}
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static public void RegisterInputs(List<InputManagerEntry> entries)
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{
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// Grab reference to input manager
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var currentSelection = UnityEditor.Selection.activeObject;
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UnityEditor.EditorApplication.ExecuteMenuItem("Edit/Project Settings/Input");
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var inputManager = UnityEditor.Selection.activeObject;
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// Wrap in serialized object
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var soInputManager = new UnityEditor.SerializedObject(inputManager);
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var spAxes = soInputManager.FindProperty("m_Axes");
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foreach(InputManagerEntry entry in entries)
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{
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WriteEntry(spAxes, entry);
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}
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// Commit
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soInputManager.ApplyModifiedProperties();
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UnityEditor.Selection.activeObject = currentSelection;
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}
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}
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#endif
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}
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