您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
63 行
2.2 KiB
63 行
2.2 KiB
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
public partial class Decal
|
|
{
|
|
// Main structure that store the user data (i.e user input of master node in material graph)
|
|
[GenerateHLSL(PackingRules.Exact, false, true, 10000)]
|
|
public struct DecalSurfaceData
|
|
{
|
|
[SurfaceDataAttributes("Base Color", false, true)]
|
|
public Vector4 baseColor;
|
|
[SurfaceDataAttributes("Normal", true)]
|
|
public Vector4 normalWS;
|
|
[SurfaceDataAttributes("Mask", true)]
|
|
public Vector4 mask;
|
|
[SurfaceDataAttributes("HTileMask")]
|
|
public uint HTileMask;
|
|
};
|
|
|
|
[GenerateHLSL(PackingRules.Exact)]
|
|
public enum DBufferMaterial
|
|
{
|
|
// Note: This count doesn't include the velocity buffer. On shader and csharp side the velocity buffer will be added by the framework
|
|
Count = 3
|
|
};
|
|
|
|
[GenerateHLSL(PackingRules.Exact)]
|
|
public enum DBufferHTileBit
|
|
{
|
|
Diffuse = 1,
|
|
Normal = 2,
|
|
Mask = 4
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// DBuffer management
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// should this be combined into common class shared with Lit.cs???
|
|
static public int GetMaterialDBufferCount() { return (int)DBufferMaterial.Count; }
|
|
|
|
static RenderTextureFormat[] m_RTFormat = { RenderTextureFormat.ARGB32, RenderTextureFormat.ARGB32, RenderTextureFormat.ARGB32 };
|
|
static bool[] m_sRGBFlags= { true, false, false };
|
|
|
|
static public void GetMaterialDBufferDescription(out RenderTextureFormat[] RTFormat, out bool[] sRGBFlags)
|
|
{
|
|
RTFormat = m_RTFormat;
|
|
sRGBFlags = m_sRGBFlags;
|
|
}
|
|
}
|
|
|
|
// normalToWorld.m03 - total blend factor
|
|
// normalToWorld.m13 - diffuse texture index in atlas
|
|
// normalToWorld.m23 - normal texture index in atlas
|
|
// normalToWorld.m33 - mask texture index in atlas
|
|
[GenerateHLSL]
|
|
public struct DecalData
|
|
{
|
|
public Matrix4x4 worldToDecal;
|
|
public Matrix4x4 normalToWorld;
|
|
};
|
|
}
|