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53 行
1.5 KiB
53 行
1.5 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class SerializableTextureArray
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{
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[SerializeField]
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string m_SerializedTexture;
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[SerializeField]
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string m_Guid;
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[NonSerialized]
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Texture2DArray m_TextureArray;
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[Serializable]
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class TextureHelper
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{
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#pragma warning disable 649
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public Texture2DArray textureArray;
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#pragma warning restore 649
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}
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public Texture2DArray textureArray
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{
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get
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{
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if (!string.IsNullOrEmpty(m_SerializedTexture))
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{
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var textureHelper = new TextureHelper();
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EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, textureHelper);
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m_SerializedTexture = null;
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m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.textureArray));
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m_TextureArray = textureHelper.textureArray;
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}
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else if (!string.IsNullOrEmpty(m_Guid) && m_TextureArray == null)
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{
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m_TextureArray = AssetDatabase.LoadAssetAtPath<Texture2DArray>(AssetDatabase.GUIDToAssetPath(m_Guid));
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}
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return m_TextureArray;
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}
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set
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{
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m_SerializedTexture = null;
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m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
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m_TextureArray = value;
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}
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}
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}
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}
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