您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
116 行
3.8 KiB
116 行
3.8 KiB
using System;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
public class DynamicMatrixMaterialSlot : MaterialSlot, IMaterialSlotHasValue<Matrix4x4>
|
|
{
|
|
[SerializeField]
|
|
private Matrix4x4 m_Value = Matrix4x4.identity;
|
|
|
|
[SerializeField]
|
|
private Matrix4x4 m_DefaultValue = Matrix4x4.identity;
|
|
|
|
private ConcreteSlotValueType m_ConcreteValueType = ConcreteSlotValueType.Matrix4;
|
|
|
|
public DynamicMatrixMaterialSlot()
|
|
{
|
|
}
|
|
|
|
public DynamicMatrixMaterialSlot(
|
|
int slotId,
|
|
string displayName,
|
|
string shaderOutputName,
|
|
SlotType slotType,
|
|
ShaderStageCapability stageCapability = ShaderStageCapability.All,
|
|
bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
|
|
{
|
|
m_Value = value;
|
|
}
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new LabelSlotControlView("Identity");
|
|
}
|
|
|
|
public Matrix4x4 defaultValue { get { return m_DefaultValue; } }
|
|
|
|
public Matrix4x4 value
|
|
{
|
|
get { return m_Value; }
|
|
set { m_Value = value; }
|
|
}
|
|
|
|
public override SlotValueType valueType { get { return SlotValueType.DynamicMatrix; } }
|
|
|
|
public override ConcreteSlotValueType concreteValueType
|
|
{
|
|
get { return m_ConcreteValueType; }
|
|
}
|
|
|
|
public void SetConcreteType(ConcreteSlotValueType valueType)
|
|
{
|
|
m_ConcreteValueType = valueType;
|
|
}
|
|
|
|
protected override string ConcreteSlotValueAsVariable(AbstractMaterialNode.OutputPrecision precision)
|
|
{
|
|
var channelCount = (int)SlotValueHelper.GetMatrixDimension(concreteValueType);
|
|
var values = "";
|
|
bool isFirst = true;
|
|
for (var r = 0; r < channelCount; r++)
|
|
{
|
|
for (var c = 0; c < channelCount; c++)
|
|
{
|
|
if (!isFirst)
|
|
values += ", ";
|
|
isFirst = false;
|
|
values += value.GetRow(r)[c];
|
|
}
|
|
}
|
|
return string.Format("{0}{1}x{1}({2})", precision, channelCount, values);
|
|
}
|
|
|
|
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
|
|
{
|
|
if (!generationMode.IsPreview())
|
|
return;
|
|
|
|
var matOwner = owner as AbstractMaterialNode;
|
|
if (matOwner == null)
|
|
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
|
|
|
|
IShaderProperty property;
|
|
switch (concreteValueType)
|
|
{
|
|
case ConcreteSlotValueType.Matrix4:
|
|
property = new Matrix4ShaderProperty();
|
|
break;
|
|
case ConcreteSlotValueType.Matrix3:
|
|
property = new Matrix3ShaderProperty();
|
|
break;
|
|
case ConcreteSlotValueType.Matrix2:
|
|
property = new Matrix2ShaderProperty();
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
|
|
property.overrideReferenceName = matOwner.GetVariableNameForSlot(id);
|
|
property.generatePropertyBlock = false;
|
|
properties.AddShaderProperty(property);
|
|
}
|
|
|
|
public override void CopyValuesFrom(MaterialSlot foundSlot)
|
|
{
|
|
var slot = foundSlot as DynamicMatrixMaterialSlot;
|
|
if (slot != null)
|
|
value = slot.value;
|
|
}
|
|
}
|
|
}
|