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目录树:
172e38d1
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/feature-runtimeTextureCache
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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HDRenderPipeline
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HDRP
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Debug
文件历史
Frédéric Vauchelles
42e300fe
[PlanarProbe] Provide full size array of available VP matrices to shaders
7 年前
..
ColorPickerDebug.cs
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.hlsl.meta
Refactor all the code of colorpicking to make a more general version
7 年前
ColorPickerDebug.cs.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugColorPicker.shader
Fix color picker in game
7 年前
DebugColorPicker.shader.meta
Refactor all the code of colorpicking to make a more general version
7 年前
DebugDisplay.cs
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
DebugDisplay.cs.hlsl
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
DebugDisplay.cs.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.cs.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplay.hlsl
Merge branch 'master' into feature/PlanarReflection
7 年前
DebugDisplay.hlsl.meta
HDRenderPipeline: Clean debgu settings
8 年前
DebugDisplayLatlong.shader
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
DebugDisplayLatlong.shader.meta
Added an option in Lighting debug to display the sky reflection probe cubemap.
8 年前
DebugFullScreen.shader
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
7 年前
DebugFullScreen.shader.meta
Missing files
8 年前
DebugViewMaterialGBuffer.shader
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
DebugViewMaterialGBuffer.shader.meta
Merge branch 'master'
8 年前
DebugViewTiles.shader
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
DebugViewTiles.shader.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
LightingDebug.cs
[PlanarProbe] Provide full size array of available VP matrices to shaders
7 年前
LightingDebug.cs.hlsl
[PlanarProbe] Provide full size array of available VP matrices to shaders
7 年前
LightingDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
LightingDebug.cs.meta
- Split Debug classes in separate files
7 年前
LightingDebugPanel.cs
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
LightingDebugPanel.cs.meta
Created an override for the Lighting debug panel.
8 年前
MaterialDebug.cs
Add instancing property view mode
7 年前
MaterialDebug.cs.hlsl
Add instancing property view mode
7 年前
MaterialDebug.cs.hlsl.meta
- Moved GGX Convolution related files to Material/GGXConvolution
7 年前
MaterialDebug.cs.meta
- Split Debug classes in separate files
7 年前
MipMapDebug.cs
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.hlsl.meta
Moved MipMap Debug rendering to its own mode.
7 年前
MipMapDebug.cs.meta
Moved MipMap Debug rendering to its own mode.
7 年前